Seamless 3d texture pbr 8k witch hat fabric with spooky purple hues free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k witch hat fabric with spooky purple hues

Texture Info

IDseamless-3d-texture-pbr-8k-witch-hat-fabric-with-spooky-purple-hues
CategoryHalloween
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents a highly detailed witch hat fabric, rendered in stunning 8K resolution with physically based rendering (PBR) precision. The material composition reflects an organic woven textile base, likely a coarse natural fiber such as burlap or linen, combined with subtle synthetic binders that provide structural integrity and slight flexibility. The fabric’s surface shows a meticulously captured weave pattern with fine grain orientation, revealing the characteristic interlacing of threads that create a tactile, rough texture. The edges appear worn and tattered, indicating weathering and natural fiber degradation, which is further enhanced by scattered porosity and frayed fibers. The colorants consist of layered violet and witch purple pigments, producing rich, spooky fabric hues complemented by dark shadow overlays that intensify the mysterious Halloween ambiance. These pigments are integrated within the fibers, giving a deep, non-reflective matte finish with occasional subtle sheen where threads catch light.*

In terms of PBR channel detail, the BaseColor (Albedo) map showcases the fabric’s vivid purple tones with nuanced shading, while the Normal map intricately conveys the fabric’s subtle weave and frayed edges, adding realistic surface depth. The Roughness channel balances the matte and slightly reflective areas, mimicking the natural variance in fiber sheen due to wear and aging. The Metallic map is nearly absent, reflecting the organic, non-metallic nature of the textile substrate. Ambient Occlusion enhances crevices between fibers and torn edges, increasing visual depth and shadow realism. Height/Displacement maps emphasize the fabric’s raised weave and distressed patches, allowing for convincing parallax effects in real-time engines.*

Designed for seamless tiling without visible repetition, this texture is optimized for use in Blender, Unreal Engine, and Unity, ensuring broad compatibility for game developers and 3D artists. The neutral lighting setup embedded in the texture supports versatile application across various digital scenes and lighting environments. For practical use, adjusting the UV scale can maximize the detail fidelity on larger models, while fine-tuning the Roughness parameter can help achieve the desired balance between matte fabric and subtle light reflection, enhancing realism in close-up renders or interactive experiences.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.