The Smooth Straw Seamless Texture is a meticulously crafted digital material designed to replicate the organic composition and visual intricacies of natural hay-straw surfaces. This texture emulates a fine, smooth straw substrate composed primarily of dried plant fibers tightly interwoven and aligned with subtle variations in grain orientation. The surface finish reflects a gently polished yet slightly weathered appearance, capturing the natural porosity and delicate fibrous structure typical of straw bundles. Coloration is achieved through subtle yellow ochre and warm tan pigments, enhanced by minor oxidation and sun-bleached effects that lend authenticity and depth, visible in the BaseColor (Albedo) channel. The Normal map highlights the fine ridges and soft depressions of the straw fibers, while the Roughness channel balances areas of matte dryness with faintly glossier strands, ensuring a believable tactile response under varying lighting conditions. Minimal metallic content means the Metallic channel remains neutral, while Ambient Occlusion and Height maps add volume and shadowing to recreate the straw’s three-dimensional complexity with precision.
This tileable smooth straw seamless texture is optimized for modern production pipelines, supporting high resolutions up to 8K to maintain exceptional clarity and cohesion even when applied to large UV islands. Its seamless tiling capability ensures distortion-free repetition, making it ideal for a broad scope of creative applications including quick look development, environment art, architectural visualization, and concept prototyping. The AI-generated texture strikes a careful balance between crisp detail and controlled noise, creating a natural and convincing material that performs reliably across popular platforms such as Blender, Unity, and Unreal Engine. The texture is formatted for easy integration with PNG and WEBP support, allowing artists to maintain a fast iteration loop without compromising visual fidelity or workflow efficiency.
When integrating this smooth straw seamless texture into your 3D scenes, it’s recommended to adjust the roughness and normal map intensity to harmonize with your specific lighting setup, ensuring the material stays grounded and realistic. Additionally, scaling the UV coordinates moderately can help emphasize the straw’s fibrous structure without overwhelming the overall composition. The height or parallax maps are particularly useful for adding subtle depth and relief, enhancing the tactile quality of the straw surface when viewed up close or in dynamic lighting scenarios. This careful attention to material properties and technical detail makes the smooth straw seamless texture a versatile and dependable resource for artists seeking authentic hay-straw textures with ready-to-use 3D preview capabilities.
The PBR appearance of this material is enhanced by its ai texture smooth straw seamless texture, offering a seamless smooth straw seamless texture that highlights the smooth straw seamless texture for realistic surface detail.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
