Dry Farm Hay Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Dry Farm Hay Seamless Texture

IDdry-farm-hay-seamless-texture
Hay-straw
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Dry Farm Hay Seamless Texture offers a meticulously crafted high-resolution organic surface ideal for realistic 3D material creation. This seamless dry farm hay texture captures the natural composition of tightly bundled weathered hay-straw composed primarily of dried plant fibers interwoven with subtle soil particles and dust residues. The base substrate is entirely organic reflecting the fibrous grain orientation typical of harvested hay fields with a moderate porosity that allows light to scatter softly across the surface. The color palette ranges from warm golden yellows to muted browns with natural variations caused by drying and exposure to environmental elements. This untreated matte finish conveys an authentic roughened texture that is neither polished nor coated emphasizing the natural weathering and slight fraying of individual stalks. The adhesive quality inherent in the packed fibers is subtly represented through fine details that avoid the artificial uniformity common in auto-generated textures.

In terms of PBR channels the BaseColor/Albedo map presents the complex tonal shifts and color depth of dry hay with subtle translucency and scattered highlights mimicking natural light absorption. The Normal map enhances the fibrous relief and surface irregularities lending tactile realism without over-exaggeration. Roughness is calibrated to a medium-high level reflecting the matte non-reflective nature of dried straw while the Metallic channel remains near zero as hay is purely organic and non-metallic. Ambient Occlusion adds depth by simulating soft shadows within fiber clusters enhancing the perception of volume and layering. The Height/Displacement map subtly conveys the unevenness of the hay surface capturing the natural undulations and slight fluffiness without extreme height variation supporting parallax effects for greater immersion.

Available in up to 8K resolution this tileable dry farm hay seamless texture is optimized for seamless tiling across large surfaces without visible seams or repetitive artifacts ensuring clarity and stability in all projects. It integrates effortlessly into major platforms such as Blender Unreal Engine and Unity where it performs predictably and consistently making it a reliable choice for architectural visualization game environments product mockups and interior staging. For best results it is recommended to carefully match texel density when applying this texture alongside other materials and to maintain uniform UV scaling to prevent stretching and distortion. Additionally adjusting roughness values can help fine-tune the interaction of light with the fibrous surface for a more natural appearance in different lighting conditions.

The AI-generated dry farm hay seamless texture offers a realistic PBR appearance with detailed hay-straw textures providing a seamless dry farm hay seamless texture ideal for 3D preview applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.