Old Barn Straw Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Old Barn Straw Seamless Texture

IDold-barn-straw-seamless-texture
Hay-straw
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Old Barn Straw Seamless Texture offers a meticulously crafted organic material representation capturing the intricate composition of dried hay-straw typically found in aged barns. This texture reflects the natural fibrous structure of straw composed primarily of elongated cellulose fibers intertwined in a loosely compacted matrix. The surface exhibits subtle weathering effects such as slight fraying gentle discoloration from exposure to elements and minor porosity variations that contribute to its authentic rustic appearance. The base color palette ranges from warm golden yellows to muted beige tones enhanced by natural pigment variations and dust accumulation. The texture’s surface finish is matte with soft diffuse highlights mimicking the natural light scattering on coarse plant fibers rather than any polished or reflective coating. These organic details are faithfully represented across the texture’s PBR channels with the BaseColor channel capturing warm earthy hues and natural pigment irregularities while the Normal map defines fine fiber orientation and subtle surface relief. The Roughness channel emphasizes a moderately high roughness to simulate the non-glossy fibrous straw surface with no metallic component present in the Metallic channel. Ambient Occlusion subtly enhances depth in fiber clusters and crevices and the Height map delivers gentle displacement cues to emphasize the straw’s layered structure without harsh edges or excessive bumpiness.

This high-resolution texture is available up to an impressive 8K resolution ensuring exceptional detail fidelity suitable for large-scale surfaces in 3D projects. It is designed as a seamless tileable pattern allowing it to scale elegantly across extensive fields or barn walls without visible seams or repetition artifacts. The texture is optimized for easy integration with leading real-time rendering engines such as Blender Unity and Unreal Engine requiring minimal setup to achieve photorealistic results in cinematic renders level dressing or material studies. Its robust AI-generated workflow balances crisp detail with controlled noise producing a naturally believable surface appearance that avoids artificial sharpness or uniformity. For optimal use it is recommended to combine this texture with a subtle ambient occlusion pass and a lightly applied normal map to enhance surface breakup while maintaining softness. Adjusting UV scaling to a moderate level helps preserve the straw’s fiber detail without overwhelming the scene and fine-tuning roughness can introduce slight variations that mimic natural weathering effects adding realism to your hay-straw textured materials.

The ai texture old barn straw seamless texture offers a tileable old barn straw seamless texture with detailed hay-straw textures providing a realistic 3D preview for accurate PBR material representation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.