Crocodile Embossed Leather free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Crocodile Embossed Leather

IDcrocodile-embossed-leather
Leather
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Experience the exceptional quality of the crocodile embossed leather texture a meticulously crafted seamless material designed to replicate the rich detail and organic complexity of genuine crocodile leather surfaces. This premium texture is based on a high-resolution 8K map set that captures every subtle scale grain and embossed ridge faithfully presenting the natural characteristics of leather derived from organic animal hides. The base substrate mimics the dense fibrous collagen matrix of crocodile skin enhanced by carefully simulated binders and natural oils that create a slightly polished yet textured finish. Pigments and dyes embedded within the BaseColor/Albedo channel provide authentic color variation ranging from deep earthy browns to muted tans while the Normal map imparts precise surface relief emphasizing the raised scales and recessed grooves distinctive to crocodile leather. The Roughness and Metallic maps are calibrated to reflect the semi-matte sheen typical of high-quality leather avoiding metallic reflections but allowing subtle specular highlights that respond dynamically to lighting. Ambient Occlusion enhances depth perception by simulating shadowing in crevices and the Height/Displacement map adds physical dimension to the pattern enabling realistic parallax effects and surface deformation in 3D environments.

This tileable crocodile embossed leather texture is engineered for seamless repetition ensuring consistent patterning without visible seams or distortion across large surfaces. Its seamless design makes it a versatile choice for a variety of digital projects including architectural visualization product design environment art and concept prototyping. The texture integrates effortlessly with leading 3D engines such as Blender Unreal Engine and Unity optimized for physically based rendering (PBR) workflows to deliver crisp lifelike leather surfaces in real-time 3D preview modes. The material’s organic grain orientation and subtle surface porosity are captured with high fidelity providing tactile realism that enhances both close-up and wide-angle shots. Its durable finish simulates natural wear patterns and slight weathering contributing to an authentic look that elevates the visual storytelling of any project.

To maximize the visual impact and realism of this ai texture crocodile embossed leather it is recommended to maintain uniform UV scaling to preserve consistent texel density and avoid stretching of the embossed pattern. Adjusting roughness levels allows fine-tuning of surface reflectivity enabling adaptation to diverse lighting conditions and desired finishes—from matte soft-touch leather to a glossier polished appearance. Utilizing the Height/Displacement channel enhances depth perception and surface complexity especially in close-up renders by simulating subtle relief changes and enhancing the tactile feel of the crocodile texture. This seamless crocodile embossed leather texture offers a sophisticated high-resolution solution for artists and designers seeking to bring authentic leather detail and depth to their 3D projects with minimal setup and maximum visual fidelity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.