Fine Synthetic Leather Texture Seamless free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Fine Synthetic Leather Texture Seamless

IDfine-synthetic-leather-texture-seamless
Leather
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The fine synthetic leather texture seamless high resolution up to 8k is an expertly crafted digital material designed to authentically replicate the appearance and tactile qualities of premium synthetic leather. This texture is based on a polymer substrate commonly polyurethane or PVC which is layered over a woven fabric backing. This construction mimics the natural grain orientation and microscopic fiber interplay found in genuine leather while providing enhanced durability and uniformity. Carefully balanced pigments and dyes are integrated into the surface to deliver a consistent rich color without the irregularities typical of organic hides. The surface finish features a subtle matte sheen with nuanced variations in roughness that simulate natural wear slight weathering and a realistic tactile depth without appearing overly glossy or artificial. These material characteristics translate accurately into Physically Based Rendering (PBR) channels: the BaseColor (Albedo) map captures the color depth and pigment distribution; the Normal map encodes detailed grain patterns and fiber orientation; the Roughness map controls the semi-matte textured finish; the Metallic channel is minimal to reflect the polymer-based composition; and Ambient Occlusion and Height maps add subtle creases and surface relief enhancing the overall realism and depth perceived in 3D environments.

Rendered in a seamless tileable format at an exceptional resolution of up to 8k this fine synthetic leather texture seamless high resolution up to 8k is optimized for modern 3D production pipelines and real-time applications. It is fully compatible with leading software such as Blender Unreal Engine and Unity maintaining clarity natural grain orientation and consistent texel density across large UV islands. This makes it ideal for creating realistic assets in product visualization character costume design architectural visualization and other advanced material studies. Its seamless design prevents repetitive artifacts common in auto-generated patterns ensuring predictable and repeatable results. For enhanced realism it is recommended to adjust the roughness values slightly based on specific lighting conditions to better simulate authentic surface wear. Additionally fine-tuning the height or parallax maps can add convincing depth to the grain structure making both close-up and wide-angle renders visually compelling with natural texture variation and tactile quality.

This tileable fine synthetic leather texture seamless high resolution up to 8k offers a highly detailed AI texture with fine synthetic leather texture seamless high resolution up to 8k suitable for realistic leather textures and 3D preview in PBR workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.