Fine Synthetic Leather Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Fine Synthetic Leather Texture Seamless

Texture Info

IDfine-synthetic-leather-texture-seamless
CategoryLeather
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Fine Synthetic Leather Texture Seamless high resolution up to 8k is a meticulously crafted digital material designed to replicate the look and feel of premium synthetic leather. Synthetic leather typically consists of a polymer-based substrate, often polyurethane or PVC, applied over a fabric backing that mimics the natural grain orientation of genuine leather. This texture captures the subtle interplay of microscopic fibers and grain patterns, complemented by carefully balanced pigments and dyes that produce a consistent, rich color without the irregularities found in organic hides. The surface finish emulates a fine matte sheen with slight variations in roughness to simulate wear and weathering effects, enhancing realism without appearing overly polished or artificial. These material characteristics translate directly into physically based rendering (PBR) channels, where the BaseColor/Albedo carries the nuanced color depth and pigment distribution, the Normal map encodes the intricate grain and fiber orientation, and the Roughness map reflects the semi-matte, slightly textured surface finish. The Metallic channel remains minimal or zero, consistent with synthetic polymers, while the Ambient Occlusion and Height maps help define subtle creases and surface relief, contributing to a believable tactile quality.

Rendered in seamless tileable format and offered at a high resolution up to 8k, this synthetic leather texture is optimized for modern 3D production pipelines and supports real-time applications as well as high-end cinematic renders. Its clarity and cohesion remain intact even across large UV islands, making it ideal for level dressing, material studies, and realistic asset creation in software such as Blender, Unreal Engine, and Unity. By ensuring uniform texel density and maintaining consistent UV scaling, users can prevent stretching and preserve the natural look of the synthetic leather surface. For enhanced realism, adjusting roughness values slightly based on lighting conditions can help simulate authentic surface wear, while subtle parallax or height map tuning can add depth to the grain patterns, enriching both close-up and wide-angle views.

This tileable fine synthetic leather texture is tailored to avoid repetitive artifacts common in auto-generated patterns, providing a stable, reliable asset for diverse creative workflows. Its high fidelity and seamless design allow for predictable, repeatable results, making it a valuable addition to any leather textures collection. Whether used in product visualization, character costume design, or architectural visualization, this AI texture offers a refined synthetic leather appearance with the technical advantages of modern PBR shading and 3D preview capabilities, ensuring it meets the demands of contemporary digital artists and developers.

The AI-generated fine synthetic leather texture seamless high resolution up to 8k offers a tileable, seamless surface with exceptional detail and a realistic PBR appearance ideal for advanced material applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.