Matte Cowhide Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Matte Cowhide Texture Seamless

Texture Info

IDmatte-cowhide-texture-seamless
CategoryLeather
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Discover the Matte Cowhide Texture Seamless high resolution up to 8ktexture, a premium addition to any leather textures collection designed for photorealistic 3D projects. This seamless matte cowhide texture features an organic base substrate derived from natural cowhide, characterized by its fine grain orientation and subtle porosity that gives the surface a soft yet tactile finish. The texture mimics the natural fibrous structure and binder materials inherent in leather, where collagen fibers interlock beneath a uniform pigmented matte surface. Its colorants replicate natural dyes and oxide layers, producing a rich, muted tone that balances warmth with understated elegance, perfect for realistic material studies and cinematic renders. The surface finish is carefully calibrated to exhibit a non-reflective, low-gloss appearance, emphasizing micro-detail without unwanted shine.

In physically based rendering (PBR) workflows, this tileable matte cowhide texture high resolution up to 8k excels by delivering precise data across all key channels. The BaseColor/Albedo map captures the nuanced, natural hues and pigment variations of authentic cowhide, while the Normal map accurately represents the subtle grain and fine wrinkles that contribute to its tactile quality. The Roughness channel is tuned to reflect the soft matte finish, avoiding specular hotspots and enhancing the diffuse light response. Metallic values remain near zero, as expected for organic leather materials, ensuring no unwanted reflectivity. Ambient Occlusion enhances depth perception around pore edges and creases, and the Height/Displacement map provides slight elevation differences that add realism when applied with parallax or tessellation techniques.

Optimized for use in Blender, Unity, and Unreal Engine, this seamless matte cowhide texture scales elegantly across large surfaces without visible seams, maintaining structural consistency thanks to an advanced AI-driven pipeline that prioritizes micro-detail fidelity. With resolutions up to 8k, it supports high-quality 3D preview and real-time rendering, making it ideal for level dressing, virtual set design, and detailed material creation. For best results, match the texel density with other assets to maintain uniformity and minimize distortion. Additionally, adjusting roughness parameters slightly can help tailor the matte finish to different lighting environments, while careful UV scaling will prevent pattern stretching and preserve the texture’s natural appearance.

This seamless matte cowhide texture offers a tileable, high-resolution design up to 8k, providing an ai texture that ensures realistic PBR appearance and consistent surface detail.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.