Experience the exceptional quality of this shiny synthetic leather texture seamless high resolution up to 8k, expertly crafted to replicate the sophisticated look and tactile feel of premium synthetic leather. This material is based on a polymer substrate engineered to emulate organic leather, incorporating finely woven synthetic fibers embedded within a smooth, non-porous surface that resists weathering while maintaining a polished, glossy finish. The refined sheen is achieved through a precise combination of synthetic binders and carefully calibrated pigmentation, resulting in a uniform color tone free from visible imperfections. Subtle embossing and grain orientation are clearly visible in the micro-detail, reflecting the characteristic texture of synthetic leather with consistent patterning that scales seamlessly across large surfaces without distortion or seams.
The texture is fully optimized for physically based rendering workflows, featuring a comprehensive set of PBR channels that bring unparalleled realism to any 3D preview or project. The BaseColor/Albedo channel captures the nuanced layers of pigment and reflective qualities, while the Normal map recreates the intricate grain and surface micro-detail that provide depth and tactile authenticity. The Roughness map controls the glossy finish, modulating light interaction to produce a convincing shiny effect adaptable to various lighting environments. The Metallic map subtly reflects the polymer composition rather than metallic content, and the Ambient Occlusion channel enhances shadowing within folds and crevices to emphasize three-dimensional depth. Height and Displacement maps further accentuate surface embossing and textural intricacies, enabling precise parallax effects for enhanced realism at close inspection.
Rendered in ultra-high 8K resolution, this tileable shiny synthetic leather texture seamless high resolution up to 8k ensures crisp clarity and detail even on expansive models and environments. It is compatible with leading 3D software such as Blender, Unreal Engine, and Unity, making it an ideal choice for designers, architects, and game developers seeking premium leather textures with consistent performance. For optimal results, it is recommended to adjust the UV scale carefully to preserve the characteristic fine grain and avoid texture stretching or compression. Additionally, fine-tuning the roughness map can balance the reflective shine to suit specific lighting conditions, ensuring the material integrates naturally without appearing excessively glossy or flat.
The AI-generated shiny synthetic leather texture features a seamless, high resolution up to 8k quality that accurately replicates the material’s PBR appearance with a consistent and realistic surface detail.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
