Metallic Foil Leather free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Metallic Foil Leather

IDmetallic-foil-leather
Leather
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Metallic Foil Leather Texture is a meticulously crafted material that combines the organic qualities of natural leather with the striking reflective properties of metallic foil. The base substrate consists of finely grained organic leather characterized by its subtle fibrous structure and moderate porosity which lends the surface a tactile authenticity. Embedded within the leather’s grain are ultra-thin layers of metallic foil creating a polished slightly brushed finish that enhances light interaction and adds depth. This interplay between the supple leather fibers and the crisp metallic overlay is rendered with exceptional micro-structural detail capturing the nuanced variations in color reflectivity and texture that define the material’s unique appearance. Pigments and metallic oxide layers contribute to the rich hues and shimmering highlights while the underlying leather maintains a natural warm tone that grounds the composition in realism.

This tileable metallic foil leather texture is expertly engineered for seamless application across expansive surfaces ensuring uniformity and integrity without visible repetition or distortion. The high-resolution maps available up to 8K include BaseColor/Albedo that faithfully reproduces the subtle color shifts and reflective nuances a Normal map that enhances the tactile grain and foil embossing and a Roughness map finely tuned to balance the metallic gloss with the leather’s soft matte areas. The Metallic channel precisely isolates the foil elements allowing realistic light reflection while Ambient Occlusion and Height/Displacement maps add convincing depth and shadowing effects that emphasize the layered composition. Designed for optimal compatibility with leading 3D engines such as Blender Unreal Engine and Unity this AI texture metallic foil leather supports physically based rendering workflows delivering production-ready realism with minimal setup.

For best results in your projects—whether architectural visualization game environments product mockups or interior staging—maintain consistent UV scaling to avoid pattern distortion and preserve the texture’s intricate details. Adjusting the Roughness map can further refine the reflective qualities of the metallic foil enabling precise control over glossiness to match your scene’s lighting conditions. This careful calibration ensures the material maintains a natural balance between the reflective foil finish and the organic leather base enhancing visual depth and authenticity. The seamless metallic foil leather texture empowers artists and designers to enrich their surfaces with a polished yet tactile aesthetic seamlessly integrating into diverse creative workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.