Discover the Rough Synthetic Leather Texture Seamless high resolution up to 8k, an expertly crafted AI texture meticulously designed within the leather textures category. This tileable rough synthetic leather texture features a polymer-based substrate that mimics the natural grain and fibrous structure of genuine leather, with a carefully controlled surface finish that combines a subtle matte roughness and fine micro-detailing. The composition includes synthetic binders and pigments that replicate the nuanced color variations seen in dyed leather, while the grain orientation and slight porosity contribute to a tactile, realistic appearance. Weathering effects are subtly implied through the roughness channel, enhancing the sense of wear without compromising the clean, repeatable pattern that scales elegantly across large surfaces without visible seams.
In terms of physically based rendering (PBR) channels, the BaseColor/Albedo map captures the synthetic leather’s rich, uneven hues and pigment saturation, providing depth and authenticity. The Normal map emphasizes the fine grain and fiber orientation, adding dimensionality and enhancing light interaction. The Roughness map controls the surface reflectivity, balancing a predominantly matte finish with soft highlights to simulate the rough texture accurately. The Metallic channel remains minimal, reflecting the non-metallic nature of synthetic leather, while Ambient Occlusion enhances the subtle crevices and folds, adding realism to shadows in 3D scenes. Height or Displacement maps offer additional surface relief, useful for parallax or tessellation techniques in engines like Unreal or Unity, contributing to a convincing tactile feel.
This seamless rough synthetic leather texture is optimized for use in high-end archviz projects, game environments, product mockups, and interior staging, ensuring predictable and consistent results when applied. With resolution support up to 8k, it delivers exceptional detail suitable for close-up renders and large-scale surfaces alike. Compatible with Blender, Unity, and Unreal Engine, it integrates smoothly into your existing material libraries. For optimal results, match the texel density across all assets and maintain uniform UV scaling to prevent distortion. Adjust the roughness to fine-tune surface reflectivity depending on your scene’s lighting and desired material finish, ensuring a convincing synthetic leather appearance that enhances your 3D preview and final render quality.
The tileable rough synthetic leather texture seamless high resolution up to 8k provides a detailed ai texture with a realistic PBR appearance, ensuring consistent surface detail and depth across various applications.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
