Discover the Ornate Cowhide Texture Seamless high resolution up to 8k, a meticulously crafted AI texture designed to replicate the intricate details and natural composition of premium leather materials. This tileable ornate cowhide texture is rooted in organic substrates, featuring the fibrous grain structure typical of genuine cowhide. The base material showcases tightly interwoven collagen fibers that form a durable yet flexible surface, enhanced by subtle natural porosity and mild weathering effects. The surface finish emulates a lightly polished leather with gentle sheen and fine embossing patterns, achieved through carefully balanced pigments and natural dyes that give the texture its warm, rich color palette. These elements combine to create a realistic tactile appearance that is ideal for high-fidelity 3D visualization and architectural renderings.
Technically, this seamless ornate cowhide texture high resolution up to 8k is optimized across PBR channels to ensure photorealistic results in any rendering environment. The BaseColor/Albedo channel conveys the complex color variations and subtle shadows found in authentic leather, while the Normal map captures the delicate grain orientation and embossed details for enhanced surface depth. The Roughness map is calibrated to reflect the semi-glossy finish typical of polished cowhide, balancing diffuse reflection and specular highlights. There is no significant Metallic component, preserving the organic, non-metallic nature of leather. Ambient Occlusion adds realistic shading in crevices, and the Height/Displacement map subtly accentuates surface irregularities and embossing, contributing to a tactile sense of depth without overpowering the material’s natural look.
This tileable ornate cowhide texture seamless high resolution up to 8k is fully compatible and ready to use out of the box in popular 3D software such as Blender, Unreal Engine, and Unity. Its clean, repeatable pattern scales elegantly across large surfaces without visible seams or artifacts, ensuring smooth iteration cycles during look development and concept prototyping. For best results, it is advisable to adjust the UV scale to fine-tune the grain size according to your scene’s scale. Additionally, modulating the roughness parameters can help the leather material respond accurately to different lighting rigs, maintaining a grounded and natural appearance in various environments.
The AI-generated ornate cowhide texture seamless high resolution up to 8k offers detailed leather textures with a realistic PBR appearance, allowing for an accurate 3D preview of the material’s intricate surface.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
