This seamless synthetic leather texture seamless high resolution up to 8ktexture is an expertly designed AI-generated material that captures the intricate composition of contemporary synthetic leather surfaces. At its foundation, the texture represents a polymer-based substrate, commonly a flexible polyurethane or PVC layer, reinforced with delicate fibrous structures that emulate the natural grain orientation found in genuine leather. The surface finish is finely grained and subtly embossed, delivering a tactile quality that balances gentle porosity with a smooth, slightly matte sheen. This realistic presentation is achieved through carefully embedded colorants—stable pigments and dyes—that are faithfully rendered in the BaseColor/Albedo map, ensuring consistent and natural coloration across expansive tileable UV layouts without any fading or distortion.
This tileable seamless synthetic leather texture seamless high resolution up to 8k is optimized for physically based rendering workflows, with detailed Normal and Height/Displacement maps that capture the fine grain patterns and embossed details to create a convincing sense of depth and texture. The Roughness and Metallic maps provide precise control over surface reflectivity and subtle synthetic sheens, allowing for accurate light interaction that enhances realism in 3D environments. Ambient Occlusion maps add depth by reinforcing shadows in crevices and folds, making this texture ideal for use in Blender, Unreal Engine, and Unity projects that demand high fidelity and seamless integration. The AI-driven generation process ensures that all maps work harmoniously, giving users a natural synthetic leather appearance that holds up under various lighting and rendering conditions.
Designed for high-resolution applications, this seamless synthetic leather texture seamless high resolution up to 8ktexture supports resolutions up to 8192 x 8192 pixels, providing extraordinary detail for close-up views and large-scale surfaces. Artists and developers can easily incorporate this asset into their materials library to enhance leather workflows with repeatable and versatile results. For best results, it is advisable to adjust the UV scale carefully to maintain the proportional grain size and embossing relative to the model’s dimensions. Additionally, fine-tuning the roughness map allows simulation of a range of finishes from slightly glossy to more matte synthetic leather, while subtle height or parallax effects further enrich the tactile realism without compromising the natural look.
By integrating this comprehensive tileable seamless synthetic leather texture seamless high resolution up to 8k into your 3D projects, you gain a reliable, professional-grade asset that elevates the appearance of synthetic leather surfaces with exceptional clarity and realism. Equipped with a 3D preview to visualize PBR material properties accurately, this texture is perfectly suited for cinematic rendering, architectural visualization, and game asset creation, ensuring seamless, high-quality results across diverse workflows and platforms.
The seamless synthetic leather texture, rendered in seamless high resolution up to 8k, demonstrates advanced AI texture techniques that enhance leather textures with precise PBR appearance and realistic material composition.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
