This seamless PBR leather texture presents a richly detailed red pebbled grain surface characterized by tightly clustered small scales that create a natural, tactile feel. The texture exhibits soft yet distinct wrinkles running diagonally, indicating supple, flexible leather that has been gently creased in use or storage. The surface is matte with a subtle satin reflection, enhancing realism and depth without overpowering glossiness. Small pores and occasional fine cracks lend authenticity, while the consistent grain pattern remains uninterrupted across the tileable surface, ensuring flawless repetition for 3D applications.
Ideal for leather items requiring dynamic naturalism — such as high-fashion bags, luxury shoe uppers, or refined upholstery details — this material adapts excellently to modeling in Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Its vivid red hue injects bold colorful accents into character clothing or prop environment assets, while the real-world texture nuances aid in achieving a convincing natural leather look. The seamless design allows artists to easily apply this texture across curved or large surfaces without visible seams, perfect for realistic interiors or stylized fantasy armor.
This PBR-ready material offers metallic and roughness maps compatible with physically based rendering workflows, delivering authentic light interaction and surface detail under varied lighting conditions. Use this texture to add depth and sophistication to modern or avant-garde leather projects requiring a durable, visually striking pattern with an organic grain structure and natural wear marks.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.