Vintage Saddle Leather free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Vintage Saddle Leather

IDvintage-saddle-leather
Leather
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Vintage Saddle Leather Texture is a meticulously AI-generated seamless leather surface designed to replicate the unique characteristics of authentic vintage saddle leather. This organic material originally derives from high-quality animal hide naturally tanned and conditioned to develop a rich patina over time. Its composition includes a dense collagen fiber network aligned with the leather’s grain combined with natural oils and waxes acting as binders that give the surface subtle flexibility and durability. The surface finish reflects a slightly weathered polished leather with gentle creases and fine pores revealing natural wear patterns and color variation from deep caramel browns to warm chestnut tones. These nuances are expertly captured in the BaseColor (Albedo) map exhibiting realistic pigment distribution and oxide layers that create a warm inviting appearance. The Normal and Height/Displacement maps emphasize the subtle grain orientation and fine surface relief adding tactile depth without overwhelming the texture’s smooth feel.

Through an advanced AI texture generation process this tileable vintage saddle leather flawlessly covers vast 3D surfaces without visible seams preserving consistent detail and natural variation throughout any project. The Roughness map balances polished and matte areas to simulate the characteristic sheen and slight abrasions found in aged leather while the Metallic map remains minimal to reflect leather’s non-metallic nature. Ambient Occlusion enhances shadowed crevices and folds contributing to a rich sense of volume and realism in real-time engines. With ultra-high resolution up to 8K this vintage saddle leather texture delivers crisp finely detailed results essential for close-up shots and expansive scenes making it ideal for use in Blender Unreal Engine and Unity workflows. The comprehensive PBR map set provides full control over material shading enabling photorealistic rendering and seamless integration into both cinematic and interactive environments.

For optimal usage adjusting the UV scale allows you to fine-tune the leather grain size to match your asset’s proportions maintaining natural fidelity across different models. Additionally modulating the Roughness map intensity can effectively simulate varying degrees of wear from freshly polished saddle surfaces to softly worn vintage finishes enhancing realism without sacrificing the texture’s authentic feel. Incorporating subtle Height or Normal map enhancements further enriches the tactile surface breakup especially beneficial for detailed close-ups or dynamic real-time visualization. This seamless vintage saddle leather texture combined with its rich map set and 3D preview readiness streamlines material workflows and elevates the quality and efficiency of your leather texture projects across game design architectural visualization and virtual production pipelines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.