Synthetic Cowhide Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Synthetic Cowhide Texture Seamless

Texture Info

IDsynthetic-cowhide-texture-seamless
CategoryLeather
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The synthetic cowhide texture seamless high resolution up to 8k is an AI-generated digital material meticulously crafted to replicate the complex surface of synthetic leather. This texture is based on polymer substrates that serve as the foundational layer, mimicking the structural and tactile qualities of natural cowhide. The composition features a carefully balanced blend of synthetic polymers combined with finely oriented grain patterns and subtle fibrous details that emulate the organic texture of real leather. The surface finish is slightly matte with a soft, brushed appearance, characterized by nuanced variations in porosity and gentle signs of wear, which together convey a realistic sense of aging without any glossy reflections. Pigmentation is achieved through controlled dispersion of colorants, producing a consistent natural base color visible in the BaseColor/Albedo channel, while delicate oxide-like layering effects add depth and subtle tonal shifts to enhance visual richness.

In physically based rendering workflows, this tileable synthetic cowhide texture seamless high resolution up to 8k excels by providing detailed Normal maps that capture the fine grain structures and natural folds typical of synthetic leather surfaces. The Roughness channel is finely tuned to reflect the semi-matte finish, balancing soft specular highlights and diffuse reflection to simulate the tactile softness of synthetic cowhide accurately. The Metallic map remains minimal or absent, reflecting the non-metallic nature of polymer-based leather substitutes. Ambient Occlusion maps enrich the perception of depth by emphasizing creases and grain valleys, while Height and Displacement maps introduce subtle elevation changes that enhance parallax effects in modern 3D engines. Optimized for large UV islands, this texture maintains exceptional clarity and cohesion even at ultra-high resolutions up to 8K, preventing artifacts and preserving intricate detail in close-up visualizations.

Designed for seamless integration with popular 3D software such as Blender, Unreal Engine, and Unity, this synthetic cowhide texture seamless high resolution up to 8k is ideal for architectural visualization, game environments, product mockups, and interior staging where high fidelity and realism are essential. To maximize the material’s realism, it is recommended to maintain consistent texel density and uniform UV scaling across models. Slight adjustments to the roughness values can enhance the tactile feel by fine-tuning surface reflectivity, while careful parallax height adjustments improve depth perception without introducing distortion. This AI texture synthetic cowhide texture seamless high resolution up to 8k also includes a 3D preview feature to assist in precise material visualization, ensuring that designers and artists achieve optimal results efficiently and effectively.

The seamless synthetic cowhide texture in high resolution up to 8k offers a detailed PBR appearance that closely mimics natural leather textures with consistent synthetic cowhide texture seamless high resolution up to 8k quality.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.