Weathered Suede Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Weathered Suede Texture Seamless

Texture Info

IDweathered-suede-texture-seamless
CategoryLeather
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Weathered Suede Texture Seamless high resolution up to 8ktexture is a premium AI-generated material designed to replicate the authentic look and feel of natural suede leather surfaces with remarkable accuracy. Suede, an organic material sourced from the underside of animal hides, features a distinct fibrous grain and subtle porosity that give it a uniquely soft and tactile character. This seamless weathered suede texture high resolution up to 8k expertly captures these qualities, showcasing gentle weathering effects and natural pigment variations that result from age and wear. The BaseColor/Albedo channel reveals rich, muted earth tones with soft color gradations typical of weathered suede, while the Normal map intricately simulates the fine fiber orientation and surface irregularities that define the material’s tactile depth. The Roughness map balances the matte, non-reflective finish of suede with slight textural variations, avoiding any unrealistic sheen and preserving the material’s worn, subdued appearance. Additionally, the Metallic map remains minimal to reflect suede’s organic, non-metallic nature.

Comprising a full suite of PBR channels, this tileable weathered suede texture seamless high resolution up to 8k is optimized to deliver consistent, high-fidelity results across diverse 3D projects and rendering engines such as Blender, Unreal Engine, and Unity. The Ambient Occlusion and Height/Displacement maps enhance the perception of depth by emphasizing subtle surface relief and natural wear patterns, contributing to the overall realism of the texture. With its ultra-high resolution of up to 8K, the texture maintains exceptional clarity even when applied to large UV islands or viewed in close-up 3D previews, making it ideal for architectural visualization, environment design, and detailed concept art where realistic leather textures are essential. The meticulous attention to fiber structure, organic pigments, and weathering effects ensures that this ai texture weathered suede texture seamless high resolution up to 8k retains a natural, tactile quality that elevates any digital leather surface.

For practical application, it is recommended to maintain uniform UV scale and consistent texel density to avoid distortion and ensure perfect seamless tiling. Fine-tuning the Roughness channel can help achieve the ideal balance between the characteristic matte finish and subtle surface reflectivity of suede, enhancing the worn, soft texture. Careful use of the Height or Displacement maps allows for realistic surface relief that enriches tactile authenticity without overwhelming the base geometry. This comprehensive and seamlessly tileable weathered suede texture high resolution up to 8ktexture offers a reliable and versatile material solution, expertly crafted to bring authentic leather surfaces to life in any 3D project with precision and ease.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.