This aged suede texture seamless high resolution up to 8ktexture authentically replicates the natural complexity and tactile softness of traditional suede leather. Derived from a split leather base, suede features a delicate fibrous surface layer whose microscopic fiber orientation and porous structure are expertly captured in this seamless aged suede texture seamless high resolution up to 8k. The material’s base substrate is a dense polymer-organic composite that mimics the fine grain alignment typical of genuine suede, contributing to its characteristic softness and subtle visual depth. Over time, natural wear and gentle weathering create nuanced variations in surface roughness and a muted, earthy color palette, enriched by pigments and dyes that simulate the natural patina and dust accumulation on aged suede surfaces.
These intricate material properties are precisely translated into the PBR channels for optimized realism and performance. The BaseColor/Albedo map displays refined color shifts that reflect the natural, organic tones of worn suede. The Normal map highlights the fine fibers and subtle undulations of the nap, emphasizing the porous and fibrous texture. The Roughness map balances smooth, worn patches with softly textured zones to simulate the interplay of polished and weathered suede finishes. Consistent with suede’s non-metallic nature, the Metallic channel remains minimal or absent, while Ambient Occlusion adds depth by enhancing crevices and folds. Height and Displacement maps contribute subtle relief, reproducing the characteristic nap and layered wear that define aged suede’s tactile feel.
Designed for seamless tiling and AI-assisted generation, this tileable aged suede texture seamless high resolution up to 8k is fully compatible with Blender, Unreal Engine, and Unity, making it ideal for use in 3D preview workflows, architectural visualization, game environments, and product mockups. The ultra-high resolution up to 8ktexture preserves micro-details even on large UV islands, ensuring production-ready surface detail that scales without loss of fidelity. For optimal results, it’s recommended to maintain consistent texel density and UV layout to prevent distortion of the suede pattern. Adjusting roughness parameters can further enhance realism by simulating the subtle texture shifts between polished and worn suede surfaces, while subtle height or parallax mapping adds a convincing tactile dimension to the nap and grain.
This ai texture aged suede texture seamless high resolution up to 8k offers a natural, aged finish that responds dynamically to lighting and close-up 3D inspection, making it an invaluable asset for artists seeking to accelerate their leather textures workflows. Its seamless design and high resolution ensure flexible application across diverse digital environments, delivering a realistic aged suede look with rich material complexity and nuanced surface character.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
