Aged Black Marble Texture Seamless free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Aged Black Marble Texture Seamless

IDaged-black-marble-texture-seamless
Marble
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This aged black marble texture seamless high resolution up to 8ktexture is a meticulously crafted AI-generated material designed to authentically replicate the complex characteristics of naturally weathered black marble stone. At its core this texture embodies a dense fine-grained metamorphic rock substrate primarily composed of recrystallized carbonate minerals forming a solid yet elegant foundation typical of high-quality marble. The surface finish presents a polished look with a slightly worn patina revealing subtle variations in glossiness and micro-roughness that effectively convey the natural effects of aging and prolonged environmental exposure. Its coloration features a deep black base pigment interspersed with delicate white calcite veins and occasional gray mineral inclusions while gentle oxidation and mineral weathering introduce soft tonal shifts and organic patterns that enhance the stone’s authenticity and visual depth across the texture.

Careful attention to material and compositional details is reflected throughout the PBR texture channels for optimal realism. The BaseColor/Albedo channel showcases the rich dark hues alongside intricate veining patterns that define aged black marble textures. The Normal map simulates fine surface undulations micro-fissures and subtle roughness variations characteristic of naturally weathered stone. Roughness maps balance polished and matte areas to reflect the genuine wear on the marble’s surface while the Metallic channel remains minimal accurately representing marble’s inherently non-metallic nature. Ambient Occlusion enhances depth perception around cracks and crevices and the Height/Displacement map emphasizes the stone’s natural relief and grain adding tactile realism to 3D previews and renders.

Optimized as a tileable aged black marble texture seamless high resolution up to 8k this material offers exceptional clarity and detail even on large UV islands making it ideal for seamless integration into modern 3D workflows including Blender Unreal Engine and Unity. Its stability and consistency prevent repetitive artifacts often seen in auto-generated materials ensuring smooth and realistic application across architectural visualizations game environments interior design projects and product mockups. For best results maintain uniform texel density and carefully adjust UV scaling to preserve the natural proportions of the marble veins. Additionally subtle tuning of the roughness channel can simulate varying degrees of surface wear further enhancing the realism and visual appeal in your 3D preview and final renders.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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