Coarse White Marble Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Coarse White Marble Texture Seamless

Texture Info

IDcoarse-white-marble-texture-seamless
CategoryMarble
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Discover the coarse white marble texture seamless high resolution up to 8ktexture designed to bring authentic marble surfaces into your 3D projects with exceptional clarity and realism. This tileable coarse white marble texture seamless high resolution up to 8k is derived from natural mineral formations, primarily composed of crystalline calcite with subtle grain orientation that imparts a characteristic coarse pattern. The surface finish resembles a lightly honed, matte polish that softly diffuses light, revealing natural porosity and subtle weathering effects without excessive gloss. Fine impurities and calcium oxide layers contribute to the delicate off-white and warm beige hues visible in the BaseColor/Albedo channel, while the texture’s inherent micro-roughness is captured in the Roughness map, ensuring a balanced interaction with light. The Normal map accurately conveys the coarse grain’s undulations and minor fissures, enhancing surface depth without overwhelming detail, while the Ambient Occlusion channel emphasizes crevices and natural shadowing within the stone’s structure. The Metallic channel remains minimal, reflecting its non-metallic mineral composition, and the Height/Displacement map helps simulate the subtle elevation changes typical of natural marble slabs.

This seamless coarse white marble texture high resolution up to 8k is expertly crafted for modern pipelines, enabling seamless tiling across large UV islands without visible repetition or artifacts often seen in auto-generated marble textures. The high resolution up to 8k ensures it maintains its fine detail and cohesion even on close inspection, making it ideal for real-time scenes, cinematic renders, level dressing, and advanced material studies. Compatible with leading 3D engines such as Blender, Unity, and Unreal Engine, the texture requires minimal setup to integrate smoothly into your workflow. Its design emphasizes stability and clarity, allowing artists to combine it effortlessly with subtle ambient occlusion and light normal passes to enhance surface breakup and realism without oversharpening or noise.

For optimal results, consider adjusting the UV scale to match the natural scale of marble slabs in your environment, avoiding overly large or small tiling that might disrupt realism. Fine-tuning the roughness channel can also help balance between a soft matte and a faint sheen, replicating variations found in natural marble finishes. This tileable coarse white marble texture seamless high resolution up to 8k is a versatile asset that elevates your material library, accelerating iteration and creative exploration while ensuring your surfaces remain visually compelling and physically accurate across diverse rendering contexts.

This seamless coarse white marble texture offers a seamless high resolution up to 8k with AI-enhanced detail, providing an accurate 3D preview for realistic PBR material applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.