This smooth green marble texture seamless high resolution up to 8k is an AI-generated material designed to replicate the natural composition and refined finish of premium marble surfaces. The base substrate mimics a dense crystalline mineral structure, composed primarily of calcite with subtle veins and color variations imparted by natural oxide pigments. These pigments give the texture its characteristic rich green hues, ranging from deep emerald to lighter moss tones, simulating the mineral inclusions and weathered oxidation layers found in real marble. The surface finish is polished to a high gloss, reflecting light softly to emphasize the intricate veining and smooth grain orientation. This seamless tileable texture preserves porosity and surface micro-roughness, capturing the natural interplay between polished smoothness and subtle surface imperfections that add realism to architectural and environmental art projects.
In terms of physically based rendering (PBR) channels, the BaseColor (Albedo) channel showcases the vivid green marbling with natural tonal shifts and highlights caused by the mineral’s translucency and embedded oxide layers. The Normal map captures fine crystalline grain and vein depth, enhancing surface detail without harsh edges, while the Roughness map controls the polished yet subtly uneven finish typical of marble, balancing reflectivity and diffuse scattering. This texture uses a minimal metallic channel, as marble is a non-metallic stone, but Ambient Occlusion is finely tuned to accentuate crevices and vein intersections, adding depth and realism. Height and Displacement maps provide gentle surface undulations that simulate the tactile feel of natural stone, ideal for close-up renders in architecture or product visualization.
Rendered at up to 8k resolution, this tileable smooth green marble texture seamless high resolution up to 8k is optimized for seamless tiling without visible repetition or artifacts, ensuring it covers vast surfaces smoothly while maintaining consistent detail fidelity. It is fully compatible with Blender, Unreal Engine, and Unity, enabling fast iteration loops across look development, environment creation, and concept prototyping workflows. For best results, it is recommended to combine this texture with subtle ambient occlusion and a light normal pass to enrich surface breakup without oversharpening. Additionally, adjusting the UV scale to mimic natural slab dimensions and fine-tuning the roughness slightly higher can enhance realism by simulating the faint micro-scratches and wear found on polished marble in practical use.
This AI-generated smooth green marble texture seamless high resolution up to 8k offers a realistic PBR appearance with intricate marble textures and a seamless smooth green marble texture seamless high resolution up to 8k design, enhanced by a detailed 3D preview for accurate material visualization.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
