This decorative green marble texture seamless high resolution up to 8ktexture offers an exquisite representation of natural marble, a metamorphic rock primarily composed of recrystallized calcite and dolomite minerals. The base substrate features a fine-grained crystalline structure characterized by subtle organic veining patterns that impart depth and visual interest. Its distinctive green coloration results from mineral impurities such as serpentine and chromium oxides, accurately captured in the BaseColor/Albedo channel, preserving the stone’s natural pigment variations and soft tonal gradients. The texture presents a polished surface finish, revealing a smooth and reflective quality with low roughness values that enhance its elegant and sophisticated appearance, ideal for decorative applications requiring realism and refinement.
Within the PBR workflow, this tileable decorative green marble texture seamless high resolution up to 8k excels in delivering highly detailed and physically accurate material properties. The Normal map encodes fine grain orientation and micro-surface irregularities, enabling realistic light interaction and subtle surface complexity. The Roughness channel maintains low values consistent with a polished marble surface, while the Metallic channel remains near zero, reflecting marble’s inherently non-metallic nature. Ambient Occlusion enhances shadow depth in veins and crevices, contributing to a more immersive 3D scene. Additionally, the Height or Displacement map emphasizes natural undulations and vein relief, adding tactile realism without compromising seamless tiling. This ai texture decorative green marble texture seamless high resolution up to 8k ensures artifact-free clarity and sharpness, suitable for high-fidelity renders in Blender, Unity, and Unreal Engine environments, supporting detailed close-up views as well as large-scale architectural visualizations.
Optimized for seamless integration, this seamless decorative green marble texture seamless high resolution up to 8k maintains perfect cohesion across large UV islands, preventing visible seams or repetitive patterns. For best results, it is recommended to keep UV scale consistent to preserve uniform texel density and prevent distortion. Adjusting the roughness parameter in your shader allows customization of the marble’s reflective qualities, whether aiming for a high-gloss polished finish or a slightly subdued matte look. This tileable decorative green marble texture seamless high resolution up to 8k is versatile and ready to accelerate look development workflows, providing a realistic and elegant material foundation for architectural visualization, environment art, and 3D concept prototyping, all supported by an interactive 3D preview to evaluate its true PBR appearance before integration.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
