Decorative White Marble Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Decorative White Marble Texture Seamless

Texture Info

IDdecorative-white-marble-texture-seamless
CategoryMarble
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The decorative white marble texture seamless high resolution up to 8k is an exquisitely crafted AI-generated material designed to replicate the natural elegance and complexity of marble surfaces. This texture simulates a fine-grained calcium carbonate base substrate, characteristic of classic white marble, with subtle mineral veining and organic structural variations. The texture's surface finish mimics a polished sheen typical of high-end marble, balancing smoothness with delicate micro-roughness to reflect light realistically. Pigments and oxide layers are represented through gentle tonal shifts in the BaseColor/Albedo map, while the Normal and Height maps capture the intricate grain orientation and subtle surface undulations, emphasizing depth and realism in 3D environments. The roughness channel is calibrated to convey a semi-gloss finish that responds naturally under various lighting conditions, and non-metallic properties ensure an authentic stone appearance with no metallic reflections. Ambient Occlusion enhances shadows within crevices and veins, contributing to a convincing, production-ready look.

Rendered at a remarkable resolution up to 8k, this tileable decorative white marble texture seamless high resolution up to 8k is optimized for modern pipelines, ensuring clarity and cohesion even on large UV islands without visible seams or repetition artifacts. It integrates seamlessly into Blender, Unreal Engine, and Unity, supporting real-time scenes, cinematic renders, and detailed material studies with predictable, repeatable results. The AI-driven pipeline focuses on preserving micro-detail and structural consistency, enabling artists and developers to accelerate their workflows while maintaining high fidelity in marble textures. This level of detail aids in creating immersive level dressing and realistic surface materials that respond dynamically to lighting rigs.

For practical application, it is recommended to carefully adjust the roughness and normal map intensity to match your specific lighting environment, ensuring the marble surface remains grounded and natural within the scene. Additionally, scaling the UVs appropriately will help maintain the texture’s seamless quality and prevent distortion, particularly on large architectural surfaces or close-up cinematic shots. This decorative white marble texture seamless high resolution up to 8k offers a versatile, high-quality solution for a wide range of projects, from game assets to high-end visualization, delivering both aesthetic beauty and technical precision.

The AI-generated decorative white marble texture seamless high resolution up to 8k offers a detailed, realistic PBR appearance with a 3D preview to showcase its seamless decorative white marble texture seamless high resolution up to 8ktexture composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.