Dirty Green Marble Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Dirty Green Marble Texture Seamless

Texture Info

IDdirty-green-marble-texture-seamless
CategoryMarble
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This dirty green marble texture seamless high resolution up to 8ktexture offers a richly detailed and authentic representation of natural metamorphic rock surfaces. The base substrate is primarily composed of recrystallized carbonate minerals such as calcite and dolomite, which form the smooth yet visually dynamic foundation typical of marble. The distinctive green coloration arises from trace mineral impurities and subtle oxide layers, imparting an organic, weathered patina that enhances realism. Fine veins and micro-fractures are carefully captured, reflecting the natural grain orientation and fissures that develop over time, while the surface finish strikes a balance between polished elegance and slight wear, revealing a semi-glossy, tactile quality. This complexity is faithfully rendered in the texture’s ambient occlusion and displacement channels, which emphasize depth variations and micro-porosity to enrich the sense of material authenticity in 3D environments.

The seamless dirty green marble texture seamless high resolution up to 8k is optimized for physically based rendering (PBR) workflows, ensuring consistent appearance across all critical channels. The BaseColor layer reveals nuanced green pigmentations and natural veining patterns, while Normal and Height maps provide convincing surface relief and depth for photorealistic shading. Roughness channels are finely tuned to replicate the semi-polished marble finish, avoiding overly reflective or flat surfaces, and the Metallic channel remains minimal, consistent with marble’s non-metallic nature. This tileable dirty green marble texture seamless high resolution up to 8ktexture is ideal for use in Blender, Unreal Engine, and Unity, supporting seamless tiling without visible repetition or distortion. The high resolution up to 8k guarantees crisp detail retention, even in close-up 3D previews, making it suitable for architectural visualization, game environments, and interior staging where high fidelity marble textures are essential.

For optimal results when applying this ai texture dirty green marble texture seamless high resolution up to 8k, it is recommended to maintain uniform UV scaling across your assets to prevent stretching or mismatches in pattern continuity. Additionally, slight adjustments to the roughness values can help adapt the surface finish to varying lighting conditions, enhancing the material’s realism. This comprehensive, high-resolution marble texture provides a versatile and reliable material foundation that captures the complex composition and natural beauty of green marble surfaces, allowing artists and designers to achieve photorealistic renders with ease and precision.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.