This glossy black and white marble texture showcases a natural stone surface characterized by a fine-grained mineral base primarily composed of calcite crystals. The intricate interlocking of these mineral grains forms a dense, low-porosity substrate, typical of high-quality marble. The black and white coloration arises from varying amounts of carbonaceous materials and mineral impurities embedded during the marble's geological formation, creating a striking contrast and organic veining patterns. The polished surface finish enhances light reflection, producing a smooth, reflective sheen that contributes to the texture’s realistic appearance in 3D environments.
In physically based rendering (PBR), these material qualities are accurately captured across multiple texture maps. The BaseColor (Albedo) channel reveals the distinctive black and white marble veining without any lighting information, providing true color data. The Normal map simulates the subtle surface undulations and grain orientation, adding depth and realism to the polished stone. Roughness is finely tuned to represent the glossy, smooth finish, reflecting light sharply while maintaining slight micro-roughness for authenticity. The Metallic map is typically uniform black, as marble is non-metallic, while Ambient Occlusion enhances crevices and veins, emphasizing the natural stone texture. Height or Displacement maps define the small-scale relief of the marble surface, useful for parallax effects or geometry displacement in supported engines.
AITextured Free Commercial License (FCL) v1.1. Free personal and commercial use. Raw resale, standalone redistribution, mirroring/scraping, competing asset packs, and AI/ML training are not allowed without written permission. Attribution is not required, but appreciated.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.