Ornate Green Marble Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Ornate Green Marble Texture Seamless

Texture Info

IDornate-green-marble-texture-seamless
CategoryMarble
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The ornate green marble texture seamless high resolution up to 8k is crafted to emulate the natural beauty and complex composition of genuine marble stone. This texture reflects a luxurious mineral substrate primarily composed of recrystallized carbonate minerals, typically calcite or dolomite, which form the base structure. The intricate veining and color variations are achieved through natural impurities and oxide layers that create the signature green hues and ornate patterns. The texture’s surface finish is polished to a smooth, reflective sheen that highlights subtle grain orientations and fine crystalline aggregates, while maintaining a slightly varied porosity that conveys a realistic sense of depth and natural weathering. This careful balance of glossiness and micro-roughness is essential for an authentic marble appearance in digital materials.

In physically based rendering (PBR) workflows, the ornate green marble texture seamless high resolution up to 8k provides detailed BaseColor/Albedo maps showcasing rich green pigments and organic veining patterns, accurately reproducing the stone’s chromatic complexity. The Normal map captures the fine surface irregularities and grain orientation, enhancing the tactile realism without exaggerating bumpiness. Roughness maps control the polished yet subtly varied reflectivity, essential for simulating the natural interplay of light on marble’s smooth surface while avoiding unnatural shine. The texture is non-metallic, so Metallic maps remain unused, whereas Ambient Occlusion maps emphasize crevices and depth in the veining, adding shadow realism. Height/Displacement maps further allow for enhanced surface contouring, perfect for parallax or tessellation effects in Blender, Unity, and Unreal Engine. With resolutions up to 8k, this tileable ornate green marble texture seamless high resolution up to 8k ensures crisp detail even on large-scale applications, making it ideal for architectural visualization, environment art, and concept prototyping.

This texture is optimized for seamless tiling, enabling artists to cover vast surfaces without visible repetition or mismatch, preserving consistent detail across expansive areas. It integrates smoothly into major rendering engines with minimal setup, supporting quick look development and accurate material previews in real-time 3D environments. For best results, adjusting the roughness intensity to match your scene’s lighting rig helps maintain a grounded, natural appearance. Additionally, scaling the UV coordinates to align with your model’s proportions can prevent pattern distortion and ensure the ornate veining retains its intended elegance. The combination of high resolution, realistic material properties, and seamless usability makes this ornate green marble texture seamless high resolution up to 8k a valuable asset for any project requiring authentic, high-quality marble surfaces.

The ai texture features an ornate green marble texture seamless high resolution up to 8k, showcasing detailed marble textures with a seamless pattern and a 3D preview that highlights its realistic PBR appearance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.