Polished Marble Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Polished Marble Seamless Texture

IDpolished-marble-seamless-texture
Marble
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Polished Marble Seamless Texture is a meticulously crafted digital material designed to replicate the elegance and complexity of natural marble surfaces. Marble, a metamorphic rock primarily composed of recrystallized carbonate minerals such as calcite or dolomite, forms the base substrate of this texture. Its polished finish showcases a smooth, glossy surface achieved through mechanical polishing, which greatly reduces porosity and enhances light reflectivity. This texture captures the intricate veining patterns and subtle color variations characteristic of marble’s mineral inclusions and oxide layers, which contribute to its unique appearance and visual depth. The binders and adhesives in natural marble are replaced here by digital algorithms that simulate grain orientation and the interplay of light on polished stone, providing a realistic, tileable polished marble seamless texture ideal for high-fidelity 3D environments.

From a PBR (Physically Based Rendering) perspective, this texture excels across multiple channels to deliver a convincing marble material. The BaseColor or Albedo map accurately represents the marble’s natural pigment distribution and color tones, including veins and subtle gradients. The Normal map adds micro-surface detail to simulate the stone’s slight undulations and imperfections, enhancing realism without disrupting the polished surface’s smoothness. The Roughness channel is finely tuned to reflect the low surface roughness typical of polished marble, ensuring a reflective, glossy finish that responds dynamically to light sources. The Metallic channel remains at or near zero, as marble is a non-metallic mineral, while the Ambient Occlusion map subtly accentuates crevices and veining depth for enhanced shading. Height or Displacement maps provide additional dimensionality, allowing for parallax effects that emphasize the stone’s natural relief and grain structure.

Offered in up to 8K resolution, this tileable polished marble seamless texture is optimized for seamless integration into popular 3D software such as Blender, Unreal Engine, and Unity. Its high resolution ensures crisp detail is maintained even on large surface areas, making it ideal for architectural visualization, environment art, concept prototyping, or any project requiring realistic marble surfaces. For best results, it is recommended to maintain consistent texel density across all marble assets and keep UV layouts uniform to avoid stretching or distortion of the veining patterns. Additionally, fine-tuning the roughness values can help adapt the polished sheen to different lighting conditions, while subtle use of height maps can enhance the tactile perception of the marble’s natural texture.

The AI-generated polished marble seamless texture offers a highly detailed 3D preview that highlights the intricate marble textures and flawless PBR appearance of the seamless polished marble seamless texture surface.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.