Crema Perla Marble Texture with Cream and Beige Veins

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Crema Perla Marble with Cream and Beige Veins seamless PBR texture preview
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Texture Info

IDmarble-seamless-pbr-crema-perla-marble-texture-for-tiles
CategoryMarble
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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This high-quality seamless PBR texture captures the distinctive beauty of Crema Perla marble, renowned for its delicate creamy ivory base enriched by smooth, flowing veins in soft beige and muted grey tones. The vein pattern is a natural, chaotic network of irregular linear flows, containing subtle fine cracks and gentle inclusions that add realistic depth and complexity to the surface. The texture presents a polished finish with a refined glossiness that reflects light softly, highlighting the natural stone’s luxurious appeal. There are tiny speckles and light color variations, enhancing the authenticity without disrupting the seamless flow — ideal for use in 3D architectural visualization, game environments, or product rendering. Able to tile without visible seams, this texture fits flawlessly on large slabs, wall panels, floors, and countertops, contributing an airy and sophisticated atmosphere to hotel lobbies, bathrooms, upscale kitchens, or grand hallways. Fully PBR-ready, it integrates smoothly with popular software like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, making it a valuable asset for projects requiring realistic polished marble with a soft warm palette and elegant vein structure.
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Best Uses for This Texture

  • Luxury floors and wall cladding
  • Countertops and interior details
  • Archviz bathroom and kitchen scenes
  • Product visualization backgrounds
  • Close-up polished stone renders

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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