Decorative Black Marble Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Decorative Black Marble Texture Seamless

Texture Info

IDdecorative-black-marble-texture-seamless
CategoryMarble
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This decorative black marble texture seamless high resolution up to 8ktexture captures the inherent sophistication and natural complexity of authentic marble stone, primarily composed of recrystallized carbonate minerals such as calcite and dolomite. Its dense, fine-grained crystalline base substrate exhibits minimal porosity, yielding a polished, glossy surface that reflects light evenly and smoothly. The deep black coloration originates from organic materials and mineral impurities intricately embedded within the stone matrix, producing rich, dark hues accented by subtle, naturally occurring veining patterns. These veins act as natural aggregates with varied orientations and contrasts, enhancing the visual depth and realism of the texture. The cohesive forces binding the mineral grains contribute to the material’s structural integrity, while the surface finish is meticulously reproduced to mirror the signature sheen and delicate micro-roughness characteristic of high-quality marble slabs commonly used in upscale interior design and architectural visualizations.

Within a PBR workflow, this seamless decorative black marble texture seamless high resolution up to 8k excels in delivering precise and accurate material representation across all essential texture channels. The BaseColor (Albedo) map faithfully renders the black pigment tones and fine veining without oversaturation, maintaining a balanced and natural appearance. The Normal map encodes subtle surface irregularities and micro-fissures that diffuse reflections realistically, adding depth without harsh exaggeration. Calibrated Roughness values reproduce the polished yet variably glossy surface, enabling soft light scattering while preserving distinct specular highlights. The Metallic channel remains negligible, reflecting marble’s non-metallic nature. Ambient Occlusion enhances shadowing in crevices and intersections of veins, amplifying dimensionality, while Height or Displacement maps provide detailed surface elevation for parallax effects, ideal for high-detail close-up renders. This tileable decorative black marble texture seamless high resolution up to 8k is optimized for seamless application in Blender, Unity, and Unreal Engine, ensuring consistent, repeatable results across expansive surfaces without visible seams or pattern breaks.

Designed for demanding architectural visualization, product mockups, and immersive game environments, this 8kresolution marble texture ensures exceptional clarity and detail, scaling elegantly from subtle interior accents to grand marble floors or wall coverings. The seamless tiling feature guarantees flawless pattern repetition, eliminating distracting junctions that can disrupt visual immersion. For optimal results, it is recommended to fine-tune the UV scale to correspond with the intended marble slab dimensions and to subtly adjust the roughness channel to soften overly sharp reflections, replicating the nuanced finish of honed marble surfaces. Additionally, moderate enhancement of the Normal map intensity can improve surface breakup without introducing unwanted noise, while combining with an ambient occlusion pass accentuates natural shadowing effects. This ai texture decorative black marble texture seamless high resolution up to 8ktexture offers a robust, realistic, and visually compelling material that streamlines workflow and elevates the visual quality of any project requiring premium marble textures with precise 3D preview capabilities.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.