The Fan-Shaped Grey Pavement Tiles with Marble Chips (Tiles 0116) feature a durable mineral-based substrate, primarily composed of high-quality ceramic materials bonded with advanced polymer adhesives for enhanced structural integrity and weather resistance. The tile surface is embedded with numerous natural marble chips, providing a distinctive pattern that combines aesthetic appeal with functional texture. These marble aggregates contribute subtle variations in color and reflectivity, highlighting the tile’s grey tones through a refined blend of pigments and oxide layers. The overall finish is matte with a slight brushed texture, offering a balanced combination of slip resistance and visual depth suitable for both walls and floors.
In terms of physical properties, the tile exhibits moderate porosity to allow breathability while maintaining excellent durability against environmental wear. The grain orientation of the marble chips creates a natural, fan-shaped pattern that enhances the tactile feel and visual interest. This composition is accurately represented across PBR channels: the BaseColor/Albedo map captures the nuanced grey shades and marble inclusions; the Normal map defines the subtle surface relief created by the chips and brush finish; Roughness values highlight the semi-matte surface texture; Metallic is minimal due to the non-metallic nature of the materials; Ambient Occlusion enhances the depth perception around the marble chips; and Height/Displacement maps effectively simulate the slight elevation changes for realistic shadowing and parallax effects.
Rendered at up to 8K resolution, these tiles are optimized for seamless integration into Blender, Unreal Engine, and Unity environments, ensuring high fidelity in both real-time and offline rendering workflows. The high-resolution texture maps allow for close-up inspection without loss of detail, making them ideal for architectural visualization, game design, and virtual production projects.
For practical application, it is recommended to carefully adjust the UV scale to maintain the natural size and distribution of the marble chips, preventing distortion of the fan-shaped pattern. Additionally, fine-tuning the roughness parameter can help achieve the desired level of glossiness or matte finish to suit specific lighting conditions and environmental contexts.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.