Shiny Green Marble Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Shiny Green Marble Texture Seamless

Texture Info

IDshiny-green-marble-texture-seamless
CategoryMarble
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The shiny green marble texture seamless high resolution up to 8ktexture is a meticulously crafted digital material designed to replicate the natural elegance and complexity of polished green marble stone. Its base substrate closely mimics a crystalline carbonate mineral composition, featuring subtle green pigments interwoven with delicate mineral veins and organic aggregates that create a rich, natural pattern. The grain orientation and low porosity contribute to its believable depth, while the polished surface finish delivers a high-gloss, reflective quality that enhances the texture’s realistic appearance. This glossy finish captures the interplay of light and shadow with sharp reflections and highlights, providing an authentic marble look that is both sophisticated and visually striking across large surfaces.

Rendered across multiple physically based rendering (PBR) channels, this tileable shiny green marble texture seamless high resolution up to 8k excels in realism and versatility. The BaseColor (Albedo) map presents vivid green hues with intricate veining patterns, ensuring the organic complexity of marble is faithfully represented. The Normal map adds fine micro-geometry, simulating the subtle surface irregularities typical of natural stone for enhanced light interaction. The Roughness channel carefully balances glossy and matte areas, controlling the reflective shininess without resulting in an overly artificial sheen. The Metallic channel remains neutral, reflecting marble’s non-metallic nature, while Ambient Occlusion and Height maps provide additional depth and surface detail, perfect for close-up renders and large-scale environmental applications alike.

Optimized for seamless tiling and available in ultra-high resolution up to 8k, this ai texture shiny green marble texture seamless high resolution up to 8k integrates smoothly with popular 3D software such as Blender, Unreal Engine, and Unity. This ensures crisp, consistent patterns free from visible seams or repetition, making it ideal for architectural visualization, environment art, and product previews in 3D. When applying this seamless shiny green marble texture seamless high resolution up to 8k, adjusting the UV scale is recommended to maintain realistic proportions of veining and pattern size relative to the model’s dimensions. Additionally, fine-tuning the roughness map intensity can help achieve the desired level of glossiness that complements specific lighting setups, preserving a natural and convincing polished marble effect across various rendering scenarios.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.