The Weathered Black Marble Texture Seamless high resolution up to 8ktexture is an exquisitely detailed AI-generated material designed to replicate the authentic complexity of aged natural black marble surfaces. This texture captures a dense, fine-grained mineral substrate predominantly composed of crystalline calcite, enriched by subtle oxide inclusions and dark pigments that create a deep black base color. The characteristic veining, rendered in variegated gray and off-white hues, reflects the natural mineral composition and slight porosity of the marble. Weathering effects are carefully integrated, showcasing microfractures, gentle surface erosion, and areas of light oxidation that contribute to an organic, time-worn appearance. The finish balances a polished sheen with matte highlights where fine dust and oxidation layers soften the reflectivity, producing a realistic interplay of light and shadow across the surface.
In physically based rendering (PBR) workflows, this tileable weathered black marble texture seamless high resolution up to 8k excels by providing comprehensive maps that faithfully convey the material’s intrinsic qualities. The BaseColor (Albedo) channel reveals the intricate interplay of black and gray veining with high fidelity, while the Normal map encodes micro-details such as surface pores, fine grain orientation, and subtle weathering pits that respond dynamically to lighting. The Roughness map carefully balances glossy and matte zones, ensuring the surface does not appear overly sharp but retains the nuanced contrast of polished and weathered areas. The Metallic channel remains minimal, consistent with the non-metallic mineral substrate, while Ambient Occlusion enhances depth within crevices and vein intersections, accentuating the marble’s natural structure. Height and Displacement maps add subtle relief and parallax effects on larger UV islands, enhancing three-dimensional realism without sacrificing seamless tiling or texture cohesion.
This seamless weathered black marble texture seamless high resolution up to 8k is optimized for high-fidelity architectural visualization, game environments, and product rendering workflows in Blender, Unreal Engine, and Unity. Its ultra-high resolution ensures exceptional clarity and detail retention even on expansive surfaces, while the seamless tileability guarantees uniform and predictable results across varied UV layouts. For best results, adjust roughness values to finely tune the balance between polished and weathered areas, and consider applying a subtle ambient occlusion pass combined with a light normal map overlay to enhance surface breakup and realism without oversharpening. Scaling UV coordinates appropriately will maximize the texture’s detailed veining and subtle weathering effects, bringing authentic marble surfaces to life in your 3D projects.
This AI-generated weathered black marble texture offers seamless high resolution up to 8K, showcasing detailed marble textures with a realistic PBR appearance ideal for 3D preview applications.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
