Worn Steel With Subtle Scratches free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Worn Steel With Subtle Scratches

Texture Info

IDworn-steel-with-subtle-scratches
CategoryMetal
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The worn steel with subtle scratches texture captures the nuanced character of aged metal surfaces, showcasing a base substrate of cold-rolled steel that has undergone natural wear and oxidation over time. This texture’s surface finish reflects a finely brushed and slightly oxidized patina, where the metal’s inherent gray-blue tones are softly muted by a thin oxide layer interspersed with delicate, irregular scratch marks. The subtle scratches and fine abrasions suggest light mechanical abrasion or environmental weathering, adding a tactile grain orientation to the surface without compromising the steel’s structural integrity. Porosity is minimal, typical of dense metal, but the texture’s ambient occlusion and height maps emphasize the micro-variations and depressions formed by years of use, enhancing realism in the final render. This combination of base color shifts, fine scratches, and surface wear creates a sophisticated look that balances authenticity with subtlety, ideal for metal textures requiring a natural yet refined appearance.

In physically based rendering workflows, this seamless worn steel with subtle scratches texture includes a comprehensive set of maps designed to deliver exceptional material fidelity across all platforms. The BaseColor/Albedo map faithfully reproduces the metal’s muted color palette and oxide discoloration, while the Normal map brings out the fine scratches and surface imperfections that define the texture’s tactile quality. The Roughness map carefully modulates reflectivity to convey the worn, matte finish punctuated by softer highlights on smoother areas. The Metallic channel confirms the steel’s conductive nature with high values, and the Ambient Occlusion map deepens surface crevices, enhancing depth and shadow interplay. Lastly, the Height/Displacement map adds subtle surface relief, contributing to a realistic perception of wear and unevenness when used in parallax or displacement workflows. Together, these maps ensure consistent, physically accurate rendering results in environments ranging from architectural visualization to immersive game scenes.

Engineered for seamless integration, this tileable worn steel with subtle scratches texture offers resolutions up to 8K, maintaining sharp detail and clarity even on large UV islands or close-up views. It is fully compatible with major 3D tools such as Blender, Unreal Engine, and Unity, enabling artists and developers to efficiently incorporate the texture into diverse pipelines without extensive setup. To optimize visual impact, it is recommended to carefully adjust the UV scale to balance the density of scratches and surface features relative to your model’s dimensions, ensuring the subtle wear patterns remain natural rather than overly repetitive or stretched. Additionally, fine-tuning the roughness map can help achieve the ideal balance between the metal’s worn tactile feel and its characteristic reflective sheen, enhancing realism without losing the material’s polished metal essence. This makes the texture an excellent choice for projects demanding high-resolution metal surfaces with believable aging and wear detail.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.