Archviz Metal Panel Plate Sci Scifi Substance — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Metal Panel Plate Sci Scifi Substance — Seamless PBR Texture

IDarchviz-metal-panel-plate-sci-scifi-substance
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Metal Panel Plate Sci Scifi Substance texture is a meticulously crafted seamless PBR material designed for physically based rendering workflows. The surface emulates a high-tech metal plate commonly found in sci-fi environments composed primarily of a polished metal substrate with subtle brushed and oxidized finishes to enhance realism. Fine details such as microscopic grain orientation and slight surface weathering contribute to the authentic appearance while carefully integrated colorants including metallic oxide layers and muted pigments provide consistent and rich coloration. This texture captures the interplay of metal’s reflective and diffuse characteristics making it ideal for architectural visualization game engines and real-time or offline rendering pipelines.

The material set includes all essential texture maps typical of PBR workflows: BaseColor (Albedo) delivers the core color information with subtle metallic hues; Normal maps convey intricate surface details like panel grooves and grain orientation; Roughness maps define the reflective sharpness of the metallic surface balancing polished and brushed areas; Metallic maps specify the metal’s conductive properties; Ambient Occlusion enhances shading in crevices and panel joints; Height (Displacement) maps add depth by simulating raised and recessed plate elements. Together these channels combine to create a visually compelling and physically accurate portrayal of sci-fi metal panels suitable for large-scale tiling without visible seams.

Rendered at up to 8K resolution this texture is optimized for seamless integration with popular 3D software such as Blender Unreal Engine and Unity. The high resolution ensures crisp detail even on close inspection or large surface applications maintaining consistent color response and material behavior across different lighting conditions. For practical use it is recommended to carefully adjust the UV scale to avoid repetitive patterns and to fine-tune the roughness channel to achieve the desired balance between gloss and matte finish enhancing the metallic authenticity and sci-fi aesthetic.

This material is thoughtfully prepared and curated to meet the demands of visualization archviz and game environments embodying the synergy of metal panel construction with sci-fi design elements. Users should verify color space and gamma settings to align with their specific project requirements. Attribution is appreciated but not mandatory allowing flexible use in diverse creative workflows while ensuring high-quality physically based results.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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