Blue Metal Plate — Metal Painted Industrial Painted Industrial Scratches — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Blue Metal Plate — Metal Painted Industrial Painted Industrial Scratches — PBR seamless 3D texture

IDblue-metal-plate-scratched-metal-sheet-metal-painted-industrial-scratches
Metal
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Blue Metal Plate texture represents an industrial-grade metal sheet expertly crafted to simulate a painted steel panel characterized by a vibrant blue finish. This material mimics a robust metal substrate typically steel coated with a durable paint layer that exhibits typical wear such as scratches scuffs and abrasion marks. The paint binder provides adhesion and color saturation while the surface shows subtle weathering and oxidation effects giving a realistic slightly distressed look. Fine grain orientation on the metal base adds subtle anisotropic reflections while the surface finish balances between semi-gloss and matte reflecting light variably across the scratched and scuffed areas. The blue pigment is embedded within the paint layer and enhanced by oxide layers on exposed metal creating depth and complexity in the color profile.

This seamless 3D texture is physically based and tileable optimized for modern pipelines with support for up to 8K resolution alongside the standard 4K maps. The PBR workflow includes comprehensive maps: the Albedo channel captures the painted blue color and subtle discolorations from abrasion while the Normal map conveys fine surface irregularities such as scratches and dents. Roughness data defines the variation between the smooth painted sections and rougher scuffed or scraped areas accurately simulating light scattering on the steel panel. Metallic and Ambient Occlusion maps contribute to realistic reflections and shadowing in crevices and damaged regions. The Height map enhances depth perception for parallax effects emphasizing the worn texture and visible abrasion marks without manual tweaking ensuring balanced detail and performance across Blender Unreal Engine and Unity environments.

When integrating this blue metal plate texture into your projects consider adjusting the UV scale to ensure the scratches and abrasion marks appear naturally sized relative to the 3D model’s dimensions. Fine-tuning the roughness map can help achieve the desired surface reflectivity from subtle sheen on painted areas to matte finishes on scuffed regions. Utilizing the Height map for parallax or displacement effects can add convincing depth to the metal sheet’s surface enhancing realism especially in close-ups or real-time renderers. This texture delivers reliable consistent shading across real-time and offline renderers making it a versatile choice for industrial assets machinery architectural visualizations and game environments requiring a high-quality physically based blue metal plate material.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.