This decal texture showcases a meticulously crafted punch-through holes pattern set on a durable metal substrate, expertly designed for physically based rendering workflows. The base material convincingly mimics brushed steel with subtle oxidation effects that introduce a natural interplay of light and shadow across the surface. This metal finish combines a slightly roughened texture with fine grain orientation, clearly visible in the BaseColor and Roughness maps, which enhances the tactile authenticity and visual complexity. The decal implies adhesive layers through slight edge wear and subtle discoloration, while the perforations themselves feature crisp, clean edges that contribute to a precise ambient occlusion effect around each hole, adding depth and realism to the overall appearance.
Within the PBR channels, the BaseColor map delivers a balanced metallic hue with natural variations in muted gray and steel tones, reflecting the underlying oxidation and wear. The Normal map captures detailed depth and curvature of the punch-through holes, emphasizing the metal’s thickness and carefully beveled edges. The Roughness channel is calibrated to represent a semi-matte finish, allowing realistic light scattering without excessive gloss, which complements the metallic nature of the material. The Metallic map confirms a high metal content consistent with steel or aluminum alloys, enhancing the perceived authenticity. Height and Displacement maps further define the dimensionality by accurately representing the perforation depth, enabling convincing parallax effects when implemented in real-time rendering engines.
Rendered at an ultra-high 8K resolution, this decal texture ensures exceptional detail fidelity even when viewed up close or applied to large-scale surfaces. It is fully optimized for seamless integration in Blender, Unreal Engine, and Unity, supporting a wide range of industrial, architectural, or sci-fi asset applications where realistic metal perforations enhance material authenticity and visual interest. For optimal results, it is recommended to adjust the UV scale to maintain consistent hole spacing relative to the model’s size and fine-tune the Roughness parameter to harmonize with the scene’s lighting conditions and desired reflectivity. This approach guarantees a photorealistic finish that integrates naturally into diverse 3D environments.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.