Rusty Metal Texture with Bumpy Surface | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Rusty Metal Texture with Bumpy Surface | Free PBR

IDrusty-metal-texture-with-bumpy-surface-free-pbr
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This rusty metal texture presents a highly detailed and authentically corroded surface, primarily composed of iron or steel as its base substrate. Over time, natural oxidation and weathering processes have resulted in a complex layering of iron oxide pigments, forming a rich reddish-brown patina interspersed with patches of exposed dark gray metal beneath. The surface is distinctly bumpy and uneven, characterized by subtle pitting and porosity that reveal the gradual deterioration of the metal. This textured finish captures the tactile qualities of genuine rust, where the interplay between rough oxidized deposits and smoother exposed metal areas creates a visually compelling and realistic pattern. The metal’s underlying structure remains partially visible, contributing metallic reflections and depth that enhance the overall authenticity of the texture.

Designed for physically based rendering (PBR), this texture includes multiple optimized maps to deliver realistic results across various platforms such as Blender, Unreal Engine, and Unity. The BaseColor (Albedo) channel accurately depicts the intricate rusty pattern and nuanced color variations without baked-in lighting, highlighting the varying intensity of rust layers and exposed metal. The Normal map adds fine surface detail by simulating bumps and indentations, enhancing the perception of roughness and depth in the corroded areas. Roughness values are carefully varied to replicate the irregular oxidized surface, with higher roughness where rust dominates and lower values where the metal remains visible, while the Metallic map distinguishes between the non-metallic rust layers and the metallic base substrate. Ambient Occlusion maps emphasize shadows in crevices and pits, adding dimensionality, and the Height or Displacement map supports subtle surface relief, perfect for parallax occlusion or tessellation effects in 3D workflows.

Rendered in up to 8K resolution, this seamless texture ensures exceptional clarity and detail even on large-scale models or close-up views, making it well-suited for game environments, architectural visualizations, and product renderings that require realistic aged metal surfaces. For optimal results, it is advisable to adjust the UV scale to maintain an appropriate balance of detail density relative to your model’s size. Additionally, fine-tuning the roughness map can help control the perceived surface wear, while using the height map in conjunction with parallax occlusion mapping can significantly enhance the tactile feel of the rust’s bumpy surface without increasing geometric complexity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.