Foil Gold Metal Pattern — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Foil Gold Metal Pattern — Seamless PBR Texture

IDfoil-gold-metal-pattern
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Foil Gold Metal Pattern texture is a meticulously crafted seamless PBR material designed for physically based rendering workflows. The base substrate mimics a thin metallic foil with a reflective gold surface exhibiting subtle micro-textures that replicate the natural grain and fine creases typical of real metal leaf sheets. The pattern’s surface finish combines polished highlights with slight brushed and folded details enhancing realism through a balanced metallic sheen and nuanced roughness. The color palette emphasizes rich warm gold tones achieved through layered oxide films and pigment variations while the texture’s porosity remains minimal reflecting the dense and compact nature of high-quality metal foils used in decorative and industrial applications.

In PBR channels the BaseColor/Albedo map captures the vivid golden hues and natural color shifts caused by light interaction with the foil’s surface. The Normal map encodes the delicate metal grain and subtle surface folds adding depth and dimension to the texture under dynamic lighting. Roughness is calibrated to reflect the foil’s semi-glossy finish balancing reflective highlights with soft diffusion to avoid artificial shine. The Metallic channel is saturated to emphasize the pure metal content ensuring accurate light reflections characteristic of gold materials. Ambient Occlusion enhances the perception of fine surface detail and crevice shadows while the Height/Displacement map provides subtle relief for enhanced parallax effects perfect for adding tactile realism in close-up visualization.

Rendered at up to 8K resolution this texture is optimized for seamless large-scale tiling making it ideal for architectural visualization real-time engines like Unreal Engine and Unity as well as offline renderers including Blender’s Cycles and Eevee. The consistent color response and high fidelity across all maps ensure seamless integration into diverse projects whether for game asset creation digital prototyping or high-end product visualization. When applying this foil gold metal pattern consider carefully adjusting UV scale to maintain natural grain proportions and fine detail clarity. Additionally tuning the roughness parameter can help achieve the desired balance between shiny metallic highlights and soft reflections adapting to various lighting environments.

This texture is prepared with attention to color space and gamma compatibility allowing easy matching to your project’s specific rendering setup. While attribution is appreciated it is not required providing flexibility for commercial and personal use. Curated for quality and realism this foil gold metal pattern texture offers a reliable and versatile material solution for artists and developers seeking authentic metallic surfaces with seamless repeatability and high visual impact.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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