Hammered Iron Irregular Dents free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Hammered Iron Irregular Dents

Texture Info

IDhammered-iron-irregular-dents
CategoryMetal
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The hammered iron irregular dents texture captures the raw, tactile quality of metal surfaces shaped by skilled craftsmanship and natural wear. This AI-generated seamless hammered iron irregular dents texture is designed to replicate the complex interplay of metal composition and surface deformation seen in traditional ironwork. The base metal substrate presents a dense, slightly porous iron alloy, characterized by its dark, oxidized iron pigments in the BaseColor/Albedo map that evoke a subtle warmth beneath a cool metallic sheen. The irregular dents pattern mimics the physical grain orientation and localized surface compressions typical of hand-hammered iron, while the Normal and Height/Displacement maps provide fine micro-detail depth enhancing the perception of uneven, pockmarked surfaces. These maps work together to simulate the metal’s natural surface break-up, contributing to an authentic hammered finish with slight variations in dent size and depth that scale elegantly across large surfaces without visible seams or repetitive artifacts.

This tileable hammered iron irregular dents texture set is meticulously crafted with production-ready quality, featuring high-resolution maps up to 8K that ensure crisp detail and realistic material response in real-time 3D preview environments. The roughness and metallic channels are calibrated to reflect the polished yet imperfect finish of oxidized iron, balancing diffuse reflectivity with sharper specular highlights where the metal has been worn or buffed smooth by use. Ambient Occlusion enhances subtle shadowing within the dents, reinforcing the depth and irregularity of the surface, while the seamless design ensures consistent shading and reflections across cinematic renders, level dressing, and detailed metal material studies. Compatible out-of-the-box with major 3D engines like Blender, Unreal Engine, and Unity, this texture accelerates metal workflows by delivering a versatile AI texture hammered iron irregular dents solution that integrates effortlessly into diverse projects.

For optimal results when applying this seamless hammered iron irregular dents texture, it is advisable to carefully adjust the UV scale to maintain a natural distribution of dents and avoid overly repetitive patterns, especially on expansive or complex geometry. Fine-tuning the roughness map can further enhance surface realism, allowing control over the balance between matte wear and subtle shine typical of iron exposed to environmental factors. Leveraging the height or displacement maps will add convincing surface breakup and dimensionality without introducing harsh edges, supporting a more immersive and believable metal appearance in both real-time and offline rendering workflows. This comprehensive texture set is an essential tool for artists seeking to elevate their metal material compositions with authentic hammered iron detailing and advanced AI-driven texture fidelity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.