Cube Shape Patterned Perforated Metal Plate | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Cube Shape Patterned Perforated Metal Plate | Free PBR

IDcube-shape-patterned-perforated-metal-plate-free-pbr
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Cube Shape Patterned Perforated Metal Plate texture features a meticulously crafted silver metal surface, designed to simulate a durable and industrial-grade metal substrate. The base material is a solid metal sheet, characterized by its high-density composition and minimal porosity, ensuring a robust and wear-resistant foundation. The perforations form an intricate pattern of repeating cube shapes, which not only adds visual complexity but also enhances the material’s functional appeal for applications such as machine casings and architectural panels. The surface finish is a finely brushed silver, exhibiting subtle directional grain that reflects light softly, contributing to its realistic metallic luster and tactile quality.

In terms of Physically Based Rendering (PBR) channels, this texture provides a comprehensive set of maps optimized for up to 8K resolution, ideal for detailed close-ups in Blender, Unreal Engine, and Unity projects. The BaseColor/Albedo map captures the cool silver tones and slight oxidative patina that develops over time, adding authenticity without overpowering the overall brightness. The Normal map accurately conveys the depth and sharp edges of the cube-shaped perforations, enhancing the three-dimensional feel. Roughness values are finely tuned to balance the semi-gloss metallic surface, reflecting light realistically while avoiding overly mirror-like reflections. The Metallic channel confirms the fully metallic nature of the plate, supporting accurate light interaction, while the Ambient Occlusion map emphasizes crevices and perforation edges to increase depth perception. Height/Displacement maps offer subtle relief for enhanced parallax effects, especially useful when paired with tessellation or displacement shaders.

This texture’s composition includes no binders or adhesives, relying solely on the inherent properties of the metal substrate and its geometric patterning. The grain orientation and pattern repetition are carefully aligned to maintain consistency across UV seams, making it easy to tile or scale without distortion. For best results when applying this texture, it is recommended to adjust the UV scale to preserve the clarity of the cube shapes and to fine-tune the roughness parameter to match specific environmental lighting conditions, ensuring the metal plate integrates seamlessly into your machine casing models or industrial design projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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