Rough Metal Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rough Metal Seamless Texture

IDrough-metal-seamless-texture
Metal
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Rough Metal Seamless Texture is a meticulously crafted tileable surface designed to replicate the complex characteristics of aged and weathered metal substrates. This high-quality AI-generated texture emphasizes a rugged base metal composition featuring a naturally oxidized and brushed finish that reveals subtle grain orientation and fine aggregates typical of industrial steel or iron. The surface exhibits moderate porosity and controlled surface imperfections such as pitting and light corrosion spots which contribute to its authentic roughness and tactile complexity. Coloration is achieved through a mix of metallic oxide layers and muted pigments creating a versatile grayish-silver palette with occasional warm undertones ideal for realistic metal material simulations.

In the Physically Based Rendering (PBR) workflow this texture excels by providing comprehensive channel detail: the BaseColor/Albedo map captures the nuanced coloration and oxidation patterns without artificial gloss while the Normal map conveys the micro-surface roughness and grain direction with crisp definition. The Roughness channel is carefully balanced to reflect the non-uniform matte-to-semi-gloss finish of aged metal allowing light to scatter naturally across the surface. Metallic values are consistently high emphasizing the substrate’s conductive metal nature while the Ambient Occlusion map enhances subtle shadowing in crevices and pits adding depth and realism. The Height/Displacement map delivers fine surface relief for parallax effects simulating the tactile breakup of the metal’s texture under varying light angles.

Rendered at an impressive resolution of up to 8K this seamless rough metal seamless texture supports large-scale applications without visible tiling or pattern repetition. It integrates seamlessly into Blender Unreal Engine and Unity workflows making it an excellent choice for architectural visualization game environments product mockups or interior staging projects that demand both visual fidelity and physical accuracy. For enhanced realism it is recommended to combine the texture with a subtle ambient occlusion layer and a light normal pass to emphasize surface detail without oversharpening. Adjusting the UV scale to fine-tune the metal grain size and carefully tweaking roughness values can help achieve predictable repeatable results across various lighting conditions and scene complexities.

The tileable rough metal seamless texture offers a highly detailed AI-generated rough metal seamless texture with realistic metal textures that enhance any 3D preview through its consistent PBR material properties.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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