Metal Rusted Rusty — Old Metal Rusted Worn Old Metal — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Metal Rusted Rusty — Old Metal Rusted Worn Old Metal — PBR seamless 3D texture

IDrusty-metal-03-rough-weathered-worn-old-metal-rusted
Metal
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Metal Rusted Rusty seamless 3D texture captures the authentic look of an aged weathered metal sheet characterized by layers of corrosion and oxidation that reveal years of exposure to the elements. The base substrate is a robust man-made metal now transformed by natural chemical reactions into a richly detailed corroded surface. Its composition includes an uneven oxide layer formed by rust and mineral deposits which creates a rough and porous texture with visible grain orientation and pockmarks typical of worn and old metal. The surface finish is predominantly oxidized and corroded with patches of flaky rust and subtle discoloration from pigment variations in the oxide layers giving it a realistic tactile appeal suitable for high-fidelity renderings.

This physically based rendering (PBR) texture set includes high-resolution albedo normal roughness ambient occlusion (AO) and height maps in both 4K and optional 8K resolutions optimized for seamless tiling. The albedo channel faithfully reproduces the complex color palette of rust and oxidized metal blending warm oranges browns and muted greys. The normal map enhances the surface detail by simulating the micro-roughness and corrosion depth while the roughness map accurately controls the reflective qualities of the metal sheet highlighting the contrast between smoother worn areas and heavily corroded patches. Ambient occlusion adds realistic shadowing in crevices and the height map supports displacement or parallax effects for enhanced depth and dimensionality all calibrated to support consistent shading in both real-time engines like Unreal Engine and Unity as well as offline renderers such as Blender’s Cycles or Eevee.

Designed to deliver reliable results without manual tweaking this metal rusted rusty texture balances detail and performance across diverse digital content creation (DCC) pipelines and game engines. It excels in replicating the appearance of rusty metal 03 with subtle variations in surface roughness and corrosion intensity making it ideal for projects requiring authentic aged metal sheets or corroded metal surfaces. For practical usage adjusting the UV scale to moderate tiling frequency and fine-tuning the roughness map can help achieve the perfect weathered look ensuring the texture integrates seamlessly into your scene while maintaining physical accuracy and visual richness.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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