Archviz Metal Plate Substance Designer — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Metal Plate Substance Designer — Seamless PBR Texture

IDarchviz-metal-plate-substance-designer
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Metal Plate Substance Designer texture is meticulously engineered to replicate a robust metal substrate ideally suited for advanced physically based rendering workflows. At its core the material features a durable metal plate characterized by a finely detailed surface finish that skillfully balances subtle oxidation with a lightly brushed texture. This combination creates a natural interplay between polished metal and weathered elements lending the surface an authentic lived-in quality. The metal base exhibits realistic grain orientation with minimal porosity enhancing depth and visual complexity while maintaining durability. Carefully integrated pigments and thin oxide layers contribute to a consistent muted color response that remains seamless across extensive tiling making it a perfect choice for architectural visualization projects requiring reliable metal surfaces with true-to-life weathering effects.

All essential PBR maps are included to accurately convey the material’s physical properties across various rendering engines such as Blender Unreal Engine and Unity. The BaseColor/Albedo map reflects the metal’s inherent tone and nuanced color variations from oxidation and pigments. The Normal map captures micro-scratches and the brushed metal pattern adding tactile realism to the surface. Roughness defines the contrast between smoother polished areas and oxidized matte regions enabling dynamic light reflections and subtle glossiness. The Metallic map emphasizes the plate’s metal nature while Ambient Occlusion deepens shadows in crevices and edges to enhance spatial perception. Height and Displacement maps provide believable surface relief improving parallax and shadowing effects for heightened realism. All channels are optimized for seamless integration and support resolutions up to 8K ensuring exceptional clarity and detail for high-quality archviz rendering workflows.

When applying this metal plate texture carefully adjusting the UV scale is recommended to avoid noticeable repetition on large surfaces preserving the natural appearance of the metal substrate. Additionally fine-tuning the roughness map to match different lighting conditions helps achieve the perfect balance between reflective polished finishes and subdued matte oxidation ensuring the material appears convincing both up close and in broader architectural scenes. The texture’s color space and gamma are calibrated to align with standard project settings but verifying these parameters within your rendering pipeline can further enhance visual fidelity. This expertly crafted Substance Designer material delivers a seamless high-quality metal surface solution that enhances realism and efficiency across diverse architectural visualization game development and product rendering projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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