Burnished Metal Texture with Polished Lines | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Burnished Metal Texture with Polished Lines | Free PBR

IDburnished-metal-texture-with-polished-lines-free-pbr
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Burnished Metal Texture with Polished Lines (Metal 0062) presents a robust iron base substrate characterized by a dense, compact metallic grain interspersed with subtle surface imperfections that evoke a natural, weathered appearance. This texture results from a carefully controlled oxidation process that imparts a darker, muted iron oxide layer across the surface, followed by meticulous polishing to create fine, linear marks running uniformly across the metal. These polished lines generate soft highlights that contrast elegantly against the oxidized background, producing a visually balanced and tactilely rich finish. The low porosity typical of this compact metal ensures durability and a smooth finish, while micro abrasions and slight pigment deposits introduce nuanced variations in hue, adding depth and authenticity to the overall surface.*

In terms of physically based rendering (PBR) channels, the BaseColor/Albedo map accurately captures the complex interplay between the burnished iron’s warm gray tones and the polished highlights interspersed with darker oxidized patches. The Normal map conveys intricate polish lines and fine surface scratches, adding realistic depth and texture to the material. The Roughness channel balances the smoothness of polished areas with the slightly rougher oxidized sections, enhancing realistic light reflection and scattering. The Metallic channel maintains a high value consistent with iron’s inherent conductivity, while Ambient Occlusion subtly emphasizes the crevices and recessed areas between polished lines. Height/Displacement maps reveal the shallow relief created by the burnishing and polishing process, providing additional dimensionality especially useful for close-up rendering or parallax effects.*

This ultra-high resolution 8K seamless metal texture is optimized for seamless integration into professional 3D workflows, including Blender, Unreal Engine, and Unity, making it an excellent choice for game development, architectural visualization, and product design projects requiring authentic iron materials with polished detailing. For best results, adjusting the UV scale to align the polished lines with the geometry’s direction will greatly enhance realism. Additionally, fine-tuning the roughness values can help achieve the desired balance between matte and reflective surfaces depending on lighting conditions, ensuring the texture adapts well across various rendering environments and artistic styles. This versatile burnished metal texture strikes a refined balance between natural weathering and polished sophistication, making it a reliable material asset for diverse creative applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.