Shiny Wet Moss Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Shiny Wet Moss Texture Seamless

Texture Info

IDshiny-wet-moss-texture-seamless
CategoryMoss
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Experience the exceptional quality of this shiny wet moss texture seamless high resolution up to 8ktexture, expertly designed to deliver unmatched realism and organic detail for your 3D projects. The base substrate is composed of densely woven moss fibers intricately intertwined with fine mineral particles and moisture-retaining organic matter, creating a natural foundation that perfectly simulates real moss surfaces. This tileable shiny wet moss texture seamless high resolution up to 8k captures the characteristic glossy, wet finish of fresh moss, featuring subtle color shifts from deep emerald greens to lighter lime hues. These variations reflect naturally occurring pigments and moisture saturation levels, while fine porosity and micro-roughness effects reveal natural weathering caused by humidity and light exposure. The texture maintains a vibrant and authentic appearance without visible repetition or distortion across extensive areas, ensuring seamless integration in any scene.

This ai texture shiny wet moss texture seamless high resolution up to 8k is equipped with a full set of PBR maps to support physically based rendering workflows in Blender, Unreal Engine, and Unity. The BaseColor/Albedo map displays the rich green tones and wetness-induced color nuances, while the Normal map provides intricate detail of the moss’s fibrous structure and gentle surface undulations. The Roughness map balances glossy, reflective patches with matte, porous regions to reproduce the moist, shiny surface realistically, and the Metallic map remains minimal due to the organic composition lacking metallic elements. Ambient Occlusion enhances depth by simulating soft shadows within dense moss clusters, and the Height/Displacement map emphasizes surface irregularities and layered growth, adding dimensionality and tactile realism. Together, these channels create a sophisticated material that renders beautifully in real-time 3D previews and cinematic visualizations.

Optimized for up to 8K resolution, this moss textures package ensures crisp, detailed results even on large surfaces or close-up shots, making it ideal for environmental design, level dressing, or material studies. The AI-driven creation process preserves micro-details and structural consistency, delivering a production-ready surface that enhances any scene with lifelike moisture and vibrant coloration. For best results, adjusting the UV scale can help maintain fine detail across different object sizes, while fine-tuning the Roughness map allows you to control the intensity of the wetness effect precisely, ensuring your renders achieve maximum realism without appearing artificially sharpened or overly glossy.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.