Weathered Green Moss Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Weathered Green Moss Texture Seamless

Texture Info

IDweathered-green-moss-texture-seamless
CategoryMoss
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Weathered Green Moss Texture Seamless high resolution up to 8k presents an organic, richly detailed surface that captures the intricate composition of weathered moss layers growing on natural substrates. This texture simulates a base of porous, mineral-rich stone or aged wood, overlaid with fibrous moss aggregates that exhibit varied grain orientation and subtle weathering effects. The moss’s green pigments reflect natural chlorophyll hues intermixed with earthy browns and muted yellows, mimicking the gradual degradation and exposure to environmental elements. The surface finish combines a slightly rough, matte appearance with patches of dampness, creating a realistic interplay between diffuse and specular reflections, while the weathering introduces fine cracks and micro-porosity that enhance tactile authenticity.

In PBR workflows, this texture excels by delivering a finely tuned BaseColor (Albedo) channel that accurately represents the nuanced greens and organic color variations of moss and its substrate. The Normal map captures the delicate fibrous structures and uneven surface topology, adding depth and realism to 3D models. Roughness is carefully balanced to reflect the damp, soft qualities of moss, while avoiding overly glossy or flat results. The Metallic channel is minimal or null, consistent with the non-metallic organic material, ensuring correct light interaction. Ambient Occlusion emphasizes crevices and depth, reinforcing the texture’s natural shadowing and cohesion even across large UV islands. The Height or Displacement map enhances surface breakup by simulating subtle elevation changes, contributing to photorealistic environmental art and architectural visualization.

Designed for seamless tiling, this tileable weathered green moss texture high resolution up to 8k is optimized for modern pipelines and delivers consistent, predictable results when applied in Blender, Unity, or Unreal Engine. Its high resolution ensures crisp details remain visible even on extensive surfaces, making it ideal for quick look development, concept prototyping, and detailed environment creation. To maximize realism, it is recommended to combine this texture with a subtle ambient occlusion pass and a light normal map overlay to enhance surface intricacies without oversharpening. Adjusting UV scale can help control repetition patterns, while fine-tuning roughness can simulate varying moisture levels within the moss layers, adding dynamic variation to your 3D scenes.

This tileable weathered green moss texture seamless high resolution up to 8k offers a highly detailed AI texture with moss textures that ensure realistic PBR appearance in 3D preview environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.