Fine Wet Moss Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Fine Wet Moss Texture Seamless

Texture Info

IDfine-wet-moss-texture-seamless
CategoryMoss
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The fine wet moss texture seamless high resolution up to 8k is an expertly crafted AI-generated material that authentically captures the intricate organic composition of damp moss. This texture reveals a richly detailed natural substrate predominantly composed of densely packed organic fibers and delicate plant matter, interwoven with tiny mineral particles and moisture-retaining elements. Its surface structure is slightly porous and soft, yet resilient, exhibiting subtle weathering and natural decay patterns typical of moss thriving in shaded, humid environments. The finish combines a matte base with faintly glossy highlights where moisture accumulates, enhanced by nuanced variations in green and brown pigments that replicate natural chlorophyll and earthy tones. This seamless fine wet moss texture is ideal for creating realistic 3D preview environments requiring lifelike organic surfaces.

In physically based rendering workflows, this tileable fine wet moss texture seamless high resolution up to 8k excels through detailed channel integration that maximizes realism. The BaseColor (Albedo) channel presents a sophisticated blend of deep greens and muted browns with fine gradients, reflecting organic pigment distribution and moisture saturation. The Normal map captures micro-structural details, emphasizing the delicate fibrous texture and subtle surface undulations that influence realistic light interaction and shadowing. Roughness values are precisely calibrated to convey the wet, slightly glossy appearance without excessive reflectivity, while the Metallic channel remains near zero, consistent with the non-metallic organic nature of moss. Ambient Occlusion enhances depth perception in crevices and denser patches, and the Height/Displacement map adds gentle surface relief for convincing parallax effects when used with proper UV scaling.

Designed for seamless tiling at resolutions up to 8k, this AI texture fine wet moss texture seamless high resolution up to 8k is perfectly suited for use in Blender, Unreal Engine, and Unity. Its high resolution preserves crisp detail even at close camera distances, streamlining workflows for architectural visualization, game environments, product mockups, and interior staging. To optimize results, it is recommended to maintain consistent texel density across UV maps to avoid pattern distortion and to adjust roughness settings to fine-tune the perception of wetness according to lighting conditions. This versatile moss texture combines micro-detail accuracy with structural consistency, providing a convincing and natural moss surface that enhances the realism and visual impact of any 3D project.

The fine wet moss texture seamless high resolution up to 8ktexture provides a highly detailed and realistic PBR appearance, showcasing intricate moss textures that maintain consistency across surfaces for advanced material applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.