Seamless Wet Moss Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless Wet Moss Texture Seamless

Texture Info

IDseamless-wet-moss-texture-seamless
CategoryMoss
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless wet moss texture seamless high resolution up to 8k offers an exceptionally detailed and realistic organic surface ideal for enhancing 3D environments with natural moss coverage. The base substrate mimics dense, fibrous moss layers composed of intertwined organic filaments and fine mineral particles, creating a porous structure that retains moisture and reflects its wet condition. Embedded within this natural matrix are subtle colorants resembling chlorophyll pigments and earthy mineral oxides, which give the texture its rich gradient of deep greens, browns, and muted yellows. The surface finish captures a dewy, glossy appearance with fine micro-roughness variations that simulate water droplets and wetness without excessive specular highlights, maintaining a believable organic sheen rather than a plastic-like gloss.

From a materials perspective, this AI-generated tileable seamless wet moss texture seamless high resolution up to 8k is designed with physically based rendering workflows in mind. The BaseColor/Albedo map delivers natural color transitions and pigment details, while the Normal map encodes the fine fibrous grain orientation and subtle bumps of the moss surface, enhancing depth and tactile realism. The Roughness channel balances smooth wet patches with rough, matte moss fibers, controlling light diffusion to maintain a natural appearance. Ambient Occlusion highlights crevices and dense moss clumps, adding shadow depth, whereas the Height/Displacement map offers a subtle elevation profile for enhanced parallax or tessellation effects. The Metallic channel remains neutral, as the organic material contains no metallic components, emphasizing its purely natural composition.

With an ultra-high resolution of up to 8k, this texture ensures clarity and cohesion even on large UV islands common in architectural visualization, environment art, and concept prototyping. It works seamlessly out of the box in Blender, Unreal Engine, and Unity, streamlining the iteration loop for artists and developers. For best results, it is recommended to adjust the UV scale carefully to avoid repetitive tiling artifacts and fine-tune the roughness or normal intensity to align with your scene’s specific lighting rig, ensuring the wet moss remains grounded and believable within diverse lighting conditions. This texture is an excellent asset for accelerating workflows focused on natural, moist, mossy surfaces in modern 3D pipelines.

This seamless wet moss texture offers a seamless high resolution up to 8k, featuring AI-generated moss textures with a realistic PBR appearance and a detailed 3D preview for precise material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.