The coarse green moss texture seamless high resolution up to 8ktexture is an AI-generated organic surface material expertly crafted to replicate the intricate and natural composition of moss. At its core, this texture is based on an organic substrate composed of dense fibrous networks formed primarily from fine plant filaments and sporophytes. These fibers are arranged with subtle variations in orientation and porosity, reflecting the natural way moss traps moisture and grows unevenly over rugged surfaces. The color palette features rich and vibrant green hues with delicate pigment variations that simulate natural chlorophyll distribution and environmental influences such as light exposure and weathering effects. The surface finish is matte and gently roughened, capturing the soft yet tactile feel of natural moss without any gloss or metallic sheen, lending a highly authentic appearance that enhances realism in 3D preview environments and applications.
This tileable coarse green moss texture seamless high resolution up to 8k excels in physically based rendering (PBR) workflows by incorporating detailed channel maps that bring out its organic complexity. The BaseColor (Albedo) channel emphasizes lush green tones with nuanced shading to convey depth and natural variation. The Normal map highlights the micro-structured fibrous surface, creating a tactile, uneven relief that responds dynamically to lighting conditions. The Roughness channel is carefully calibrated to maintain a matte, non-reflective finish, ensuring a natural diffuse look without specular highlights, while the Metallic channel remains near zero, consistent with the organic, non-metallic nature of moss. Ambient Occlusion adds subtle shadowing within dense moss clumps to enhance dimensionality, and Height or Displacement maps emphasize the coarse topology and layered growth patterns, enabling realistic parallax effects in 3D engines such as Blender, Unity, and Unreal Engine.
Designed for optimal performance, this seamless coarse green moss texture seamless high resolution up to 8ktexture supports ultra-high resolution up to 8K, maintaining exceptional clarity and detail even on large UV islands. It integrates effortlessly into modern content creation pipelines, making it ideal for architectural visualization, game environment design, product mockups, and interior staging where natural moss surfaces add depth and authenticity. For best results, it is recommended to adjust the roughness and normal map intensity to suit your scene’s lighting setup, ensuring the moss maintains a grounded and believable presence. Additionally, careful UV scaling preserves the coarse, natural grain of the moss texture without distortion, maximizing the visual impact and realism across diverse 3D preview applications.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
