Seamless 3d texture pbr 8k brick red pavement with faded paint and grass edges natural wear free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k brick red pavement with faded paint and grass edges natural wear

Texture Info

IDseamless-3d-texture-pbr-8k-brick-red-pavement-with-faded-paint-and-grass-edges-natural-wear
CategoryPark pavement
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases an 8K resolution brick red pavement surface, expertly crafted to capture the natural complexity of aging outdoor materials. The base substrate consists of mineral-rich ceramic bricks, bound together with a weathered cement mortar that exhibits subtle porosity and rough wear from prolonged exposure to the elements. Faded paint markings, originally bright but now softened and partially eroded, overlay the bricks, adding visual interest and authenticity. Along the edges, patches of grass grow sporadically between the bricks, enhancing the natural and organic feel of the texture. These grass edges, combined with cracked surfaces and worn corners, reveal the gradual effects of environmental stress, moisture cycles, and foot traffic over time, resulting in an imperfect yet highly realistic finish.

In terms of material properties represented in the PBR workflow, the BaseColor (Albedo) channel conveys the rich brick red hues with muted, weathered paint tones and subtle greenish grass accents. The Normal map accentuates the rough, uneven surface texture, highlighting cracks, chipped edges, and grass blades emerging from crevices. Roughness values vary across the surface, with smoother worn paint areas contrasted by coarse, porous brick and mortar regions, while the Metallic channel remains near zero, reflecting the non-metallic nature of the brick pavement. Ambient Occlusion adds depth to crevices and grass patches, enhancing shadow detail, and the Height/Displacement map precisely captures subtle elevation differences caused by brick edges, cracks, and vegetation intrusion, providing excellent parallax effects.

Optimized for use in Blender, Unreal Engine, and Unity, this seamless PBR texture is ideal for realistic park and urban outdoor 3D scenes requiring high-fidelity materials with natural imperfections. The 8K resolution ensures crisp, detailed visibility even at close camera angles. For best results, it is recommended to adjust the UV scale to maintain brick proportionality and tune roughness maps slightly higher in areas representing dry, sun-bleached surfaces to emphasize natural wear. This texture excels in environments where authentic brick red pavement with faded paint and grass edges is needed to convey a lived-in, weathered urban or park setting.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.