Seamless 3d texture pbr 8k asphalt smooth dark asphalt with tire marks and faded paint free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k asphalt smooth dark asphalt with tire marks and faded paint

Texture Info

IDseamless-3d-texture-pbr-8k-asphalt-smooth-dark-asphalt-with-tire-marks-and-faded-paint
CategoryPark pavement
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8k resolution PBR 3D texture showcases smooth dark asphalt pavement, meticulously crafted to capture the intricate details of a worn urban park surface. The base substrate is composed primarily of mineral aggregates bound together with bituminous binders, creating a dense yet slightly porous pavement typical of high-quality asphalt. Fine gravel and sand particles are embedded within the matrix, giving the surface its characteristic grain orientation and subtle roughness. Over time, exposure to weather and traffic has led to faded paint markings and distinct tire marks, which are accurately represented in the texture’s BaseColor and Normal maps to enhance visual depth and realism.

The surface finish simulates a dry, matte asphalt with subtle cracked imperfections and rough wear that add authenticity without overwhelming the smoothness of the pavement. The faded paint, originally applied as pigment-based road markings, appears naturally worn and partially eroded, blending seamlessly with the dark asphalt’s oxide layers. These details are effectively conveyed through the Roughness and Ambient Occlusion channels, producing realistic light scattering and shadowing effects. The texture’s Height and Displacement maps further emphasize the slight elevation differences between tire tracks, paint remnants, and cracked areas, allowing for enhanced parallax effects in real-time engines.

Designed for compatibility with Blender, Unreal Engine, and Unity, this 8k dark asphalt PBR texture delivers exceptional sharpness and detail, making it ideal for outdoor urban scenes requiring high-resolution pavement materials. The Metallic channel remains minimal, reflecting the non-metallic nature of asphalt, while the overall composition ensures natural weathering and surface wear are visually prominent. For best results, adjusting the UV scale to match the scene’s spatial context and fine-tuning roughness values can help achieve optimal realism, especially when simulating wet or dry conditions.

This texture is perfect for 3D artists and environment designers seeking a reliable, seamless dark asphalt material with authentic tire marks and faded paint—ideal for recreating the atmospheric details of urban parks, streets, and outdoor environments where realistic pavement surfaces are essential.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.